Concept: Potion Slot?

Nalisai··1 votes·508 views

Just a concept thought here, but what if, similar to the dedicated ward item slot there was a dedicated consumable slot? It would require a few coding changes, changes to the HUD, and most likely some changes to the way potions work at the moment, but with Itemization being a hot topic, I'm wondering if people thought this'd be a good way to 'open a space' as it were. (As an aside, it works out fairly well and balanced in Diablo 3).

Related changes: Health Potion item 2003 - Recover 150 hp over 15 secs. Only one potion can be active at a time. Unlimited uses (due to the no longer stackable affect). 150 gold. ('Biscuit' mastery remains unchanged here.) Refillable Potion item 2031 - Renamed Healing Tonic - Restores 100 hp and 100 mana over 15 secs. Only one potion can be active at a time. Unlimited uses. 150 gold. ('Biscuit' mastery changed to add 50 hp and 50 mana immediately, and 90 hp and 90 mana over 15 secs.)

Corrupting Potion item 2033 - As current, unlimited uses, 500 gold OR 350 gold builds out of Healing Tonic. Hunter's Potion item 2032 - As current, refreshes on large monster or champion kill. 500 gold or 350 gold builds of Health Potion.

(Cannot purchase until level 9) Elixir of Iron item 2138 - As current, unlimited uses, CD increase to 5 min. 750 gold or 500 gold builds out of Hunter's Potion. Elixir of Sorcery item 2139 - As current, unlimited uses, CD increase to 5 min. 750 gold or 500 gold builds out of Corrupting Potion. Elixir of Wrath item 2140 - As current, unlimited uses, CD increase to 5 min. 750 gold or 500 gold builds out of Hunter's Potion. (NEW) Elixir of Will item 2047 - Grants +25 Magic Penetration and +25 Armor penetration for 3 mins, unlimited uses, CD 5 mins. 750 gold or 500 gold builds out of Corrupting Potion.

Maybe some numbers changes needed, but I think you get the general idea.

Downsides:

  • lose 'stackable' potion healing
  • Unable to have more than one potion at a time (but really who build's a hunter's potion and a corrupting potion at the same time? and who still has their hunter's potion or corrupting potion so late in the game that they have an elixir active and it's still in their inventory?)
  • more initial cost for basic health potion to make it reusable

Upsides:

  • no loss of item slot to have a health potion
  • upgrades available already are useful for every champ in the game, potentially more able to be introduced

Thoughts? Comments?

summoner 4 I'm out.

5 Comments

Glîtchy1 votes

Well some of those potions have the "only one healing item" rule in place, so not that big a change regarding how many potions you have.

Starcraft243ver1 votes
  • lose 'stackable' potion healing

Potions never stacked ...

Unlimited use ? Wtf. No need to have built in sustain. Just use potions and never leave lane.

Nalisai1 votes

Potions do stack. if you use more than one at a time they add proportionally more regen per sec. Unlimited use but you can only use one at a time, and until that CD is up you can't use another (similar to wards).

Starcraft243ver1 votes

Well. No.

If you use two potions at the same time, it queues them. The first one takes effect, and when its effect ends it starts the second one immediatly.

Kirius Dark1 votes

Just stop buying potions after the 2nd back and you wont need a slot for them. Their sustain after the 5 min mark is basically an auto attack

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