New Dragon buff ideas.
Earth: every 10 seconds your next basic attack does 10/15/25/30 of the structure/monsters Current hp (who wouldnt want this)
Water: Increases healing on you and increases health regen dramatially when below 10/15/20/30% hp also increases movement speed whilein river (Voli passive basically
Fire: Applies Grevious Burn to enemies and gives more champion damage.
Wind: Every 3 seconds you gain a burst of movement speed (Ratio/ratio/ratio/ratio) in or out of combat only when going towards your base. and gives Nearby Towers and Inhibitors a shield that increases per dragon and the number of allies near the tower.
There. now all the dragons are equally useful and op as hell.
Notice how i made the opposing dragons counter eachother.
One has Wind? better get Earth to drop that shield.
One has Water? better get Fire to lower the healing
One has Fire? better get water to nullify the champion damage
one has earth? Better get wind to save my urret some damage.