@Riot: New Warrior Enchantment

Cherysse··1 votes·456 views

Hello everyone, I am proposing some changes on the Warrior Enchantment

Reasons: The new Warrior Enchantment provides a good amount of damage for an early gameplay, but then it comes to a point when you just want an item with a more unique mechanics, therefore you feel the need to sell the item and buy something with more utility (which shouldn't be the case). I want to rework the item concept, keeping it's focus but also adding an unique mechanic to it.

New Build Path for Warrior: item 3715 +item 3134 + 475 Gold (2675 Total Gold Cost -unchanged from the original-)

New Stats and Mechanics:

  • +32 (+LVL) Attack Damage (now Gains 1 AD per Champ LVL up to 50 total AD, I know it sounds like a "nerf" but just keep reading)
  • +10% Cooldown Reduction
  • +10 Armor Penetration
  • **UNIQUE Passive: **after killing a jungle monster or a champion your next attack or single target spell will deal 32 (+LVL -Max 50-) +3% of the target max life as bonus damage. This bonus is doubled against monsters up to 150 bonus damage dealt.

New Passive and the Gameplay: I know it sounds quite OP at the beginning, but unlike Runeglaive this damage can only be proc once during a fight, and only if the wearer has the buff. In order to get the buff (and to get the double damage of the buff) you would need to kill a monster, so it rewards you for jungling and makes you better at it because the damage is greater against monsters. After killing a monster then you would go right ahead into a gank, and this damage would only proc once, because it only procs upon monster kills and champion kills, if you get a champion kill you deserve to get the buff again.

PD: If you want a complete review of why the early jungle is a lot harder this season read this: http://boards.na.leagueoflegends.com/en/c/miscellaneous/0tgqZFaA-s6-a-harder-early-for-many-junglers?comment=0003

5 Comments

The Yetii Rider1 votes

No. Flat armor pen and CDR can't exist on the same early game item, period. That's the entire reason for Brutalizer's removal. Try again.

Cherysse2 votes

Brutalizer existed for for 5 seasons, they removed it to create other item build paths (in order to create new items)... And still Riot said they are going to create a fair replacement for it or a new item for assassins, so your statement makes no sense.

The Yetii Rider1 votes

{quoted}

Brutalizer existed for for 5 seasons, they removed it to create other item build paths (in order to create new items)... And still Riot said they are going to create a fair replacement for it or a new item for assassins, so your statement makes no sense.

A new item for assassins that is NOT Brutalizer. The way armor works right now, as well as the way carries are supposed to be built this season, says that early flat pen should be weak to non-existent.

Early game AD junglers get a good power spike from Warrior. They shouldn't feel good about having it in the late game. If you fail to end the game early as Lee Sin, Pantheon, or Rengar, then you deserve to lose. How is Cinderhulk supposed to compete if Warrior is better early AND doesn't get out scaled late?

Cinderhulk's scaling was already made worse. We don't need Warrior to overtake it.

Cherysse1 votes

So the whole thing with you is that you are salty because Warrior grants too much of a power spike and you believe it shouldn't grant armor pen or have any unique mechanics, OP logic.

And if you haven't noticed the item grants much less AD than live.

The Yetii Rider1 votes

{quoted}

So the whole thing with you is that you are salty because Warrior grants too much of a power spike and you believe it shouldn't grant armor pen or have any unique mechanics, OP logic.

And if you haven't noticed the item grants much less AD than live.

AD isn't as good as armor penetration for assassins, they have high base damage and low ratios. That's why the removal of Brutalizer and the change to LW has hit them so hard this season.

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