@Riot: New Warrior Enchantment
Hello everyone, I am proposing some changes on the Warrior Enchantment
Reasons: The new Warrior Enchantment provides a good amount of damage for an early gameplay, but then it comes to a point when you just want an item with a more unique mechanics, therefore you feel the need to sell the item and buy something with more utility (which shouldn't be the case). I want to rework the item concept, keeping it's focus but also adding an unique mechanic to it.
New Build Path for Warrior:
+
+ 475 Gold (2675 Total Gold Cost -unchanged from the original-)
New Stats and Mechanics:
- +32 (+LVL) Attack Damage (now Gains 1 AD per Champ LVL up to 50 total AD, I know it sounds like a "nerf" but just keep reading)
- +10% Cooldown Reduction
- +10 Armor Penetration
- **UNIQUE Passive: **after killing a jungle monster or a champion your next attack or single target spell will deal 32 (+LVL -Max 50-) +3% of the target max life as bonus damage. This bonus is doubled against monsters up to 150 bonus damage dealt.
New Passive and the Gameplay: I know it sounds quite OP at the beginning, but unlike Runeglaive this damage can only be proc once during a fight, and only if the wearer has the buff. In order to get the buff (and to get the double damage of the buff) you would need to kill a monster, so it rewards you for jungling and makes you better at it because the damage is greater against monsters. After killing a monster then you would go right ahead into a gank, and this damage would only proc once, because it only procs upon monster kills and champion kills, if you get a champion kill you deserve to get the buff again.
PD: If you want a complete review of why the early jungle is a lot harder this season read this: http://boards.na.leagueoflegends.com/en/c/miscellaneous/0tgqZFaA-s6-a-harder-early-for-many-junglers?comment=0003