Can we please put Grievous on Oblivion Orb?

JainaProudgurl·12/24/2019, 6:35:59 PM·4 votes·1,593 views

I've went against a Draven 3 times mid in the last so many games and it really annoyed me that he would get Bloodthirster built and then you could do nothing to him cause he's healing so much. To stop that, I'd have to fully build Morello, which is a 3k gold sink that is generally best pushed somewhere else. Why do mages get the short end of the stick in the Grievous Wounds department? ADs get Executioners for 800g. Tanks get Thornmail for 1k. I don't get why Mages need a full item to get their Grievous Wounds. It might be justifiable if Grievous on the Mage item was better, but as it stands its only the normal 40%.

I would get on a rant on how I feel grievous feels useless against the champs that you actually need to build it against, but that's for another day and forum :P

9 Comments

BLACK REALM GOD12/24/2019, 6:45:38 PM2 votes

can we just make an item that grants greivous wounds for mid game that builds into other items that also contain greivous wounds? something that literally grants just the debuff and hp?

TeodorusofNoxus12/24/2019, 6:51:04 PM2 votes

Becasue their damage is higher, becasue there are less MR items, now you want an early grievous wound item. Build a bramble vest and then sell it maybe if it's such a problem. Sure it alters your build but mage items are cheep compared to Bruiser items and adc ones. You guys can't have everything. If the Draven is such an issue cough up 1000 g for a brmble vest, when you have the money, sell it and buy a morello.

ModAcademy Kayn12/24/2019, 7:12:52 PM2 votes

Once again, I feel a need to disagree on this premise completely. We have a component item with Grevious Wounds for tanks and AD because for the most part, they have longer, drawn out combat patterns. Someone at 100% HP fighting with sustain will have a longer time to be able to sustain against other ADs or Tanks, so from start to end, you need GV to help against those fights in the beginning to end. Sustain beats DPS, so early game where DPS is at the lowest, you need an early game counter to sustain.

This is not the same for AP champions, with Azir and Cassiopeia being the outliers. A majority of AP champions have burst and a combo that typically nullifies their opponents ability to react (Knockup, Root, stun). AP Champions shouldn't get a component AP item because they have a higher level of burst, and the ability to kill without giving the opponents a chance to sustain in the first place, where a DPS or Tank champion have to fight for much longer over time.

Giving AP a component item that has GV early, something to sit on while you build other things, shouldn't be a thing because not only does that mean you get higher burst, which means your enemy doesn't need to be that low on HP to be killable, but also allows you to gimp their sustain afterwards, letting you keep them in that still burstable window when your combo is back up. That sorta power shouldn't be given at a lower price, and should be kept behind a large gold purchase.

To refrain my reasons simply, AD and Tanks have GV early because they require to get a champion from 100% to 80% to 60% to 40% all the way till they're at 0%, where sustain could make that from a 20% window per to a 10%. Mages shouldn't get a GV item early because they're far more likely to go from 100% to 0% with an ult combo, or 100% to 40% with a regular combo. By giving mages GV early, not only do you let them have that 100% to 40%, you remove the ability to fight back at 40% as well, instead of possibly turn a fight back on the mage if they have sustain.

Sustain counters DPS and Burst counters sustain.

UF Dan12/24/2019, 8:55:40 PM2 votes

Ah yes let's make the already overtuned item making every mage an assassin get yet another stat so that there's 0 reason why you'd ever finish building it.

S Tier Waifu12/24/2019, 6:45:39 PM1 votes

Grievous wounds is the biggest noob trap to ever exist

it does NOTHING

don't even waste your gold on it, any champion with healing that requires that will still outheal your damage if they're ahead, and it wouldn't even be needed if they're behind

the only champion this seems to work against is soraka if you rush executioners in lane then focus her down with a leona or other hard engage. otherwise this item is just IGNORED by Mundo/Vlad/Maokai/Nasus/Everyone running Conq

seriously just get armor or magic pene and blow them up before they can heal otherwise you're just going to be gimped and they're still gonna heal, mages have it easier too, you do even more burst than melee counterparts