How about give Azir back some well-needed power in exchange of removing the Shurima shuffle mechanic

DEmperor95·8/8/2016, 10:15:45 PM·3 votes·721 views

To be clear, the shuffle is Azir's ability to move his soldier mid-dash and follow the soldier with his dash all the way.

I'm well aware that the shuffle is an iconic mechanic in Azir's kit. But if you think about it, it's pretty much the tool that allows Azir to lack weaknesses when he's played well, and hence gives him the power to always define the competitive meta for mid-lane when he's not unplayably weak like he is right now (and like he's been multiple times in the past). It makes him a lot safer to play, and gives him playmaking and pick potential.

I love the Shurima shuffle don't get me wrong, but I believe it's much better if this mechanic is removed from his kit in exchange for some power elsewhere. This is just so he can be strong enough to at least be playable without being too dominant in competitive play. Right now he's in a terrible spot; people with 125+ games with him have less that 45% winrate (according to champion.gg).

The way his abilities would interact after removing the shuffle would be like this: if he casts Q mid-E or E mid-Q, the second ability will only begin casting after the first ability finishes casting. Fun-fact: this is how his abilities interacted at release, and this interaction is explicitly mentioned in his champion spotlight.

Another suggestion to balance Azir is to lower his range for exchange of tankiness, which is to embrace the shuffle playmaking potential. I'm personally against this idea, mainly because I would argue that Azir's theme is him being the emperor, and the theme that should be embraced most of all about him is his ability to manipulate soldiers to do the work for him at range by outputting tons of damage. Why should the emperor get his hands dirty with shuffling into enemy champion's faces?

Anyway, thoughts?

6 Comments

Crowe Stalker8/8/2016, 10:20:50 PM3 votes

Shuriman Shuffle should never be removed, simply because it makes him more interesting and ensures he'll still have a place in pro play (which will make people more interested in learning him and more easily keeps him alive within a constantly changing meta)

What needs to change is his oppressive ranges. The only person that can really compete with Azir's poke is Ziggs, and Riot's always said they don't want Counterpicks to literally decide a lane (even though Yasuo exists) so Azir's ranges should go down. Make him a mid-range mage and you A) solve what's normally a very oppressive lane, and B) can now add more power to his kit because he's not as overbearing when he's strong.

Oleandervine8/8/2016, 10:17:36 PM1 votes

What exactly is the shuffle? Where he warps to a sand soldier?

Treune818/8/2016, 10:40:16 PM1 votes

Who did downvote discussion thread?

YurÌ on Ice8/9/2016, 12:25:41 PM1 votes

How about we just give him back his old ult duration or the turret interaction and call it a day?