Yasuo's Bonus Crit Chance: make it scale with his level
What if the bonus % crit chance Yasuo gets scales with his level? It does not have to be linear. Something along the lines of: Level 1 -> No bonus Crit chance. Level 9 -> Crit chance increased by 25%. Level 13 -> Base Crit chance increased by 50%. Level 18 -> Base Crit chance is doubled like normal.
For instance:
- If he gets PD at level 9, his crit chance would be (30% + 7.5%) = 37.5% instead of 60% like now.
- If he gets PD and IE at level 13, his crit chance would be (50% + 25%) = 75% instead of 100% like now.
- At level 18, he would get double crit chance like normal.
This should smooth his power curve, so he doesn't an instant dramatic boost in crit chance after just 1 kill and snowball af afterwards.

