yknow if these PBE changes for morde go through...
he will get nerfed the patch after that.
im fukin serious because at that point zed won't be able to burst him down cuz tanky morde will be the only effective way of building morde at that point.
he will get nerfed the patch after that.
im fukin serious because at that point zed won't be able to burst him down cuz tanky morde will be the only effective way of building morde at that point.
I'm positive that's what they want morde to be a tank/fighter.
seriously think back about morde play style it's truly a toxic play style with almost no retaliation especially with DFG (yes there are other champ's like that but they are slowly taking them out)
In that regard Kennen would be better tank than morde, with his initiation and cc, morde has nothing, now little has changed for his tankiness but his damage ratios got nerfed, and captured soul no longer generate shield anymore, so bleh whats the point of doing this so called remake if champion will only get worse.
Have you seen that most people build full ap on him? the build will be same as before only damage nerfed R soul damage wont generate any shield >_
You are incorrect sir, do the math.
With this Build *** Wota, Sunfire, Ryligyhs, Abyssal, Liandrys, Sorces.*** (A fairly bruisery build all things considered) He does less damage and generates less shield on every skill. Its an across the board nerf.
You have to break 4000 health in order to get the same amount of shield as you have live with the build above. The Build above has 3100 health. So basically you need a warmogs. However currently on the PBE (I have played him) His damage building bruiser is simply atrocious. Its really, really bad. Furthermore, the only items left in the build that you can drop to achieve 4000 health are either abyssal or WoTa. If you drop Abyssal you magic resist gets tanked. If you drop WoTa you no longer have sustain to counteract your health costs. Even assuming you do this anyway your already terrible damage will plummet even further. With no damage and no CC the enemy team has no reason to burst you down. They will simply walk past you and murder your team since you have no way to stop them, and your damage is no threat to them.
These changes are terrible. I have both played him and done the math. I encourage you to do the math for yourself if you don't believe me.
Mmm actually technically (several people did the math on it) he does less damage AND will generate less shield per ability. I think he needs like above 4000 HP to actually gain the same amount of shield as he does on live, which would make him pretty much a full tank with no CC, Initiate or Mobility, and No Damage. Personally i dont like him being pushed towards a tankier build but im going to wait until i try him out on the PBE before i make a more reliable judgement on it.
Edit: Ah someone beat me to it, it is just like EzraTwitch said but they went into more detail haha.
I Love Morde, I can do detail, I have run these numbers several times and I'm Pissed.
This was the build I did the math for.
. With runes and masterys it came out to 3100 Health and 320 AP.
So look at Siphon first (Which honestly pretty accurately mirrors the changes across the board).
Old Morde E Damage with above build. 442, Shield Generation 154. (77 Against Minions) New Mord E Damage with Above build. 410, Shield Generation 124. Shield. (37 Against Minions) NET LOSS: -32 Damage, -30 Shield, -40 Shield Against Minions
Getting 4000 Health on the new Morde Gets you to 160 Shield, only 6 More than Morde on Live, and to do it you would have drop an item that isn't already giving you health. So thats
, or
. Can't Drop
, Need
for sustain, so that leaves
, best choice probably being to replace it with a
.
New Totals. 250 AP, 3500 Health.
Olde Morde E Damage with Changes: 400, Shield Generated 140 (70 Against Minions) New Morde E Damage with Changes: 375, Shield Generated, 140 ( 42 Against Minions) NET LOSS: -25 Damage, +/- 0 Shield (-28 Against Minions).
Old Morde E Damage with
: 442, Shield Generation 154. (77 Against Minions)
New Morde E Damage with
: 375, Shield Generated, 140 ( 42 Against Minions)
NET LOSS: -67 Damage, -14 Shield (-35 Against Minions).
IMPORTANT NOTE: Someone brought up that I am not factoring enemy Magic Resist this is because Current Morde's shield is based off the Damage he deals, NOT the damage they take after mitigation. In other words Magic Resist already doesn't factor in to his Shield Generation. (Tested it in a Custom to make sure).
As you can see, this is across aboard nerf to"Bruiser" Mordekaiser in every way, Damage and Durability. It is in NO way a buff. Though I didn't type out all the numbers for every single ability here you can be sure I did do them. The only time New Morde Exceeds old Mordes capability's is if Morde and and an Ally with Creeping Death active BOTH are damaging 3 or more enemies with the spell. This is of course, is extremely situational and ironically only results in more damage and actually still produces less shield. Furthermore it in NO way makes up for the across the board nerfs on both damage and survivability especially considering his Ult does not produce shield once the Ulted Target dies, ( the Ghost Produces 0 Shield when it attacks.)
Please feel free to do the math for his remaining abilities you will see that the trend holds true.