I really hope next season's jungle is better than this one.
This is just a few take-aways from this year's jungle I have:
- Mobs were too tough in the beginning of the season despite an entire preseason to tell riot something was wrong.
- Tank junglers save for Sej were too weak, now people are complaining they are too strong (I'd call them viable for a change)
- Some of the machete upgrades (not enchantments) are worthless. Poachers, I'm looking at you. Stalkers and skirmishers seem to be fighting for the same space.
- One enchantment sucks (devourer), one is rarely used because no AP junglers (magus), and one is so OP it is bleeding into top lane (cinderhulk)
- Dragon went from being worthless aside from gold to too important if you lose more than 1.
- It's pretty obvious Gold+ players are getting Victorious Sej at the end of the year.
- Lee has a terrible win rate but he can still be OP in the right hands, this is either brilliant balance or terrible balance.
- I think the biggest flaw about this year's jungle is that a lot of junglers feel like it's no longer fun to play. Riot aimed for a higher bar in champ select (fine) but ended up on not-fun (not-fine) for too many players.