Can we start making meaningful changes?

FacerollKatarina··1 votes·644 views

I feel like it's been way too long and champions like Fiora MasterYi GangplankZed are still causing problems. Can I ask when we are going to get meaningful changes on these champions?

It's like balance isn't even a priority anymore, and if so we are changing the wrong things completely. So many of the reworks you make on champions attempt to fix the problems they have but instead double the amounts of issues they have. And it's taking forever to change these issues. FIora and Gangplank were reworked in the middle of the year last year or maybe a little later and they are still issues and still are dominating game after game. And then we introduced this new AD assassin item and hardly balanced any of the champions that will use it? Zed got 0 meaningful nerfs when the item is pretty much perfect for his kit.

I feel like at this point Riot is just straight up too lazy to fix their own game. For one of the biggest gaming companies in the world I sometimes question what did they even do to get that far? The reason we're getting rid of Dominion is because you can't afford to balance it because it's a distraction.

Don't get me wrong i still love the game and I'm still going to play it, and I'm not trying to tell Riot they're a bad company but they're taking too many steps back and just creating more and more problems every patch instead of fixing the old ones.

I just hope SOMEONE hears what everyone is getting at and takes the time to truly fix the glaring flaws with the game otherwise I don't see league lasting more than a couple of years.

8 Comments

Vanjie2 votes

I know. They don't really . . . know what they are doing.

BluePolarizer1 votes

The mastery changes actually completely unbalanced the game, which is why the difference between highest win rate champs and lowest win rate champs has never been bigger.

Right now we have 58% win rate and 39% win rate champs. In s4, Urgot was 45% win rate as the worst champ in the game and Heimer was the best champ in the game at 54% win rate. Even 100% ban rate Kassadin and 80% ban rate Kha'Zix were only 51% win rates when picked. That's almost doubling the discrepency between top champs and weak champs.

FacerollKatarina1 votes

{quoted}

The mastery changes actually completely unbalanced the game, which is why the difference between highest win rate champs and lowest win rate champs has never been bigger.

Right now we have 58% win rate and 39% win rate champs. In s4, Urgot was 45% win rate as the worst champ in the game and Heimer was the best champ in the game at 54% win rate. Even 100% ban rate Kassadin and 80% ban rate Kha'Zix were only 51% win rates when picked. That's almost doubling the discrepency between top champs and weak champs.

You're right thats definitely a factor, I never heard a complaint about those masteries because they were fair for everyone, now if you don't have a mastery that is perfectly designed for your kit you just go to thunderlords.

Motoko Kusanagi1 votes

True story - riot is waiting on seals of these champions so forget about balancing them ever.

PiVoRx1 votes

Master Yi competitive apperance counter: 0 since 2009

FacerollKatarina1 votes

{quoted}

Master Yi competitive apperance counter: 0 since 2009

League isn't all about the LCS?

PiVoRx1 votes

No its not, but in LCS you use most overpowered shit avainible, and since Yi has never ever been picked..

Lyless1 votes

I wish they would weed out the trolls and afks. And make blocking a player count. Because end up playing with people I blocked and reported.

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