ZAC's damage seems a bit outta whack
I was against a full tank ZAC a couple days ago, and after rewatching the replay, I noticed how he did a STUPID amount of damage with only 19 AP, acn anyone explain how the hell this was possible?
I was against a full tank ZAC a couple days ago, and after rewatching the replay, I noticed how he did a STUPID amount of damage with only 19 AP, acn anyone explain how the hell this was possible?
This is old news. Anyone who has played ADC has known this for years. He can basically 1shot you because he has literally 4 damage spells and (had) one that hit multiple times.
because he is broken?
they're nerfing his Q and E's base damage, so you probably are right
they're nerfing his Q and E's base damage, so you probably are right
What exactly is up with his damage scaling tho?
scaling isnt the problem; you said it yourself, the dude had barely any AP. it's probably base damage (E alone does 280 damage at level 9) + maybe mag pen and masteries. its getting nerfed though
zac has a lot of damaging abilities with high bases, w even does percent damage, so his damage has always been scary
scaling isnt the problem; you said it yourself, the dude had barely any AP. it's probably base damage (E alone does 280 damage at level 9) + maybe mag pen and masteries. its getting nerfed though
zac has a lot of damaging abilities with high bases, w even does percent damage, so his damage has always been scary
I used to play him but stopped once I saw how op he was after the rework
His bases are a bit high. And all of his abilities except w have cc attached to them. However, I don't think any zac ever has dove in on anyone by himself. I admit, I've been playing zac recently and am sad that nerfs are happening.
However I'm not quite sure if the naysayers are taking into account that zac is a fairly team reliant champ. He can very rarely 100-0 someone. And his dueling is quite God damn terrible.
The one thing that's pushed him over the top is giving him yet another cc in the form of a displacement, on top of the slow that was there before
His W and E deal a ton of damage without any scaling. E deals 280 base damage and W deals a constant 100 + 8% max health AoE magic damage every, what, like 2-3 seconds based on how many blobs are around. I was surprised they didn't rework his W if they wanted his damage to be less instant since his W is basically just an add on to his E and then a really good Sunfire Cape from then on.