
All of these champs are ap and rely on attack speed for one of their main builds, and
have "off-meta" builds that are successful and rely on ap and attack speed(and before you say "oh thats not how they are supposed to be played you can't do that", Riot has stated that they do not want to hinder creative item builds, except in the case where the off-meta role/build is much stronger than the champs that usually inhabit that role and/or negatively impact the game. ie: Tank Ekko, AP mid Janna, Annie support).
And what items do we have to give them the stats that they want?
and
. That's it, and one of those is more useful for on-hit champs.
Ap marksmen don't exist. The fuck?
Azir was literally introduced as an Auto attack centered mage.
Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion.
Ranged auto centric champs(and by that I mean do most of their damage via auto attacks) are usually called marksmen, or are considered hybrid marksmen, Ap champs build ap to do their damage. So a champ that builds ap and deals damage through right clicking on enemies is a Ap marksman. And how, HOW did you manage to forget about Teemo, a champ who puts out half his damage through his auto's, and has damage on those auto's scaling off his ap? And he is considered a marksman, while also being considered as AP.
Enchanters? You mean the mage update when they introduced +% Heal/Shield Power which is why we have shielding problems now.
Name one enchanter that had their kit changed in the Mage update. And the Enchanter item lineup is still sorely lacking in options, as
is only useful for a small subset of champs(and an issue in its own right),
is useless if the enemy doesn't have any big ticket cc that you need to cleanse, and
is useful, but building it in every game because there isn't any other viable choice and not because your team want's to teamfight... I doubt that is what Riot wants.
So the enchanter items can be summed up as "op, situational, and mandatory". I actually meant that as each part referring to a separate item, but really all of them applies to each item. And when situational items are mandatory every game, for every enchanter, that's an issue.
Also the only enchanter item changed in the mage update was
, which doesn't give +%hsp, and that was 6.9.
and
were given +%hsp on patch 6.13, which was after the mid year update, and
was introduced in 6.22.
So this:
You mean the mage update when they introduced +% Heal/Shield Power which is why we have shielding problems now.
Is false.