Kassadin Gets A Shit Buff on PBE
meanwhile Lee Sin Gets 21% hp damage each time the target collides with a champion.
It's freaking UNFAIR
meanwhile Lee Sin Gets 21% hp damage each time the target collides with a champion.
It's freaking UNFAIR
#LCSbigPlays
Read it carefully. BONUS HP ONLY. Meaning if you have 1000 bonus hp he will deal an additional 210 damage
He was the #1 picked jungler all season until sated devourer knocked him off his thrown... and they buff him soon after.
While letting Kassadin rot in the dumpster.
-_-
Come on Riot, this is really transparent...
Change is a joke, +0.2 AP on a spell that's only about mobility does nothing for him.
i think these changes could work better:
- -NEW
In case Option 1 is chosen for spells: Kassadin ignores unit collision and takes 5% (+5% per 100 ability power) reduced magic damage.
** Q- Null Sphere** Kassadin fires a void bolt, interrupting channel spells and dealing 70 / 95 / 120 / 145 / 170 (+70% of ability power) magic damage to the target enemy while granting himself a shield that absorbs 40 / 70 / 100 / 130 / 160 (+30% of ability power) magic damage for 1.5 seconds.
- -NEW Fires a void bolt, (silencing (see options below)) the target and dealing 70 / 95 / 120 / 145 / 170 (+7% of maximum mana) magic damage to the target enemy while granting himself a shield that absorbs 40 / 70 / 100 / 130 / 160 (+3% of maximum mana) **damage ** for 1.5 seconds. (**OPTION **2: Change from 70% AP ----> 30%AP + 4%max mana)
(Silence Options) 1- 0.75 silence on target 2- makes the target cast slower for 1.6 seconds, adding a casting time for it's abilities of 0.4 secs. 3- reduce the sight of the target to melee range. 4- shield negates the first negative spell cast on Kassadin (like banshee)
** W- Nether Blade** Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% of ability power) bonus magic damage. Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40 / 65 / 90 / 115 / 140 (+60% of ability power) bonus magic damage and restore 4 / 5 / 6 / 7 / 8 % of his missing mana (increases to 20 / 25 / 30 / 35 / 40 % against champions).
- -NEW Passive: Basic attacks deal 20 (+1% of maximum mana) bonus magic damage. Active: His next basic attack deals 40 / 65 / 90 / 115 / 140 (+6% of maximum mana) bonus magic damage and restore 4 / 5 / 6 / 7 / 8 % of his missing mana (increases to 20 / 25 / 30 / 35 / 40 % against champions). (**OPTION **2: Change active from 60% AP ----> 30%AP + 3%max mana)
E- Force Pulse Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+70% of ability power) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second.
- -NEW Gains a charge whenever a spell is cast near him. Upon reaching 4 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+7% of maximum mana) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second. (**OPTION **2: Change from 70% AP ----> 25%AP + 3.5%max mana)
R- Riftwalk (No changes)