Kassadin Gets A Shit Buff on PBE

KONO RUBICK DA··7 votes·495 views

meanwhile Lee Sin Gets 21% hp damage each time the target collides with a champion.

It's freaking UNFAIR

4 Comments

KONO RUBICK DA2 votes

#LCSbigPlays

360D3GR3SS2 votes

Read it carefully. BONUS HP ONLY. Meaning if you have 1000 bonus hp he will deal an additional 210 damage

IcyPepper2 votes

He was the #1 picked jungler all season until sated devourer knocked him off his thrown... and they buff him soon after.

While letting Kassadin rot in the dumpster.

-_-

Come on Riot, this is really transparent...

Nekusen1 votes

Kassadin Change is a joke, +0.2 AP on a spell that's only about mobility does nothing for him. i think these changes could work better:

  • Passive- Void Stone Kassadin takes 15% reduced magic damage and ignores unit collision.
  • -NEW
    In case Option 1 is chosen for spells: Kassadin ignores unit collision and takes 5% (+5% per 100 ability power) reduced magic damage.

  • In case Option 2 is chosen for spells: Each time Kassadin casts a spell, he gets 1 charge, a charge is consumed when Kassadin will receive magic damage. Consuming a charge shields him from 50 magic damage. 2.5/2.3/2 seconds cooldown between charge production. Kassadin can have a maximum of 1/3/5 charges.

** Q- Null Sphere** Kassadin fires a void bolt, interrupting channel spells and dealing 70 / 95 / 120 / 145 / 170 (+70% of ability power) magic damage to the target enemy while granting himself a shield that absorbs 40 / 70 / 100 / 130 / 160 (+30% of ability power) magic damage for 1.5 seconds.

  • -NEW Fires a void bolt, (silencing (see options below)) the target and dealing 70 / 95 / 120 / 145 / 170 (+7% of maximum mana) magic damage to the target enemy while granting himself a shield that absorbs 40 / 70 / 100 / 130 / 160 (+3% of maximum mana) **damage ** for 1.5 seconds. (**OPTION **2: Change from 70% AP ----> 30%AP + 4%max mana)

(Silence Options) 1- 0.75 silence on target 2- makes the target cast slower for 1.6 seconds, adding a casting time for it's abilities of 0.4 secs. 3- reduce the sight of the target to melee range. 4- shield negates the first negative spell cast on Kassadin (like banshee)

** W- Nether Blade** Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% of ability power) bonus magic damage. Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40 / 65 / 90 / 115 / 140 (+60% of ability power) bonus magic damage and restore 4 / 5 / 6 / 7 / 8 % of his missing mana (increases to 20 / 25 / 30 / 35 / 40 % against champions).

  • -NEW Passive: Basic attacks deal 20 (+1% of maximum mana) bonus magic damage. Active: His next basic attack deals 40 / 65 / 90 / 115 / 140 (+6% of maximum mana) bonus magic damage and restore 4 / 5 / 6 / 7 / 8 % of his missing mana (increases to 20 / 25 / 30 / 35 / 40 % against champions). (**OPTION **2: Change active from 60% AP ----> 30%AP + 3%max mana)

E- Force Pulse Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+70% of ability power) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second.

  • -NEW Gains a charge whenever a spell is cast near him. Upon reaching 4 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+7% of maximum mana) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second. (**OPTION **2: Change from 70% AP ----> 25%AP + 3.5%max mana)

R- Riftwalk (No changes)

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