Idea for Kog'Maw rework

Silverjust·1/21/2017, 11:32:59 PM·2 votes·617 views

Some Ideas I had for a Kog'Maw rework. What do you think?

Passive: Your Autoattacks add Acidbubble on enemy champions. Stacking up to 8 times. Allies can pop the bubble when they attack the target. An ally autoattack can pop 1 bubble at the time, abilities pop 2 bubbles.

An acid bubble deals 23-40 magic damage. If the enemy champion is under 30% max HP half of the damage is converted into true damage.

Q: 11/9/7 sec. CD Spit acid in a small cone infront of you, dealing magic damage and silencing enemy champions

W: 6/4/2 sec. CD Fire an acidbubble in the air, When it lands it deals the passive damage of 2 acidbubble to targets above 30% HP. To targets under 30% HP it deals 80/160/240 bonus magic damage. Mana costs increasing per cast.

E: 22/16/8 sec. CD Passive: When an ally pops atleast 5 acidbubbles under 2 seconds the enemy champ takes magic damage equal to 3-8% of his missing HP.

Active: Jump a short distance.

R: Passive: Every fourth consecutive hit deals 10/20/30 magic damage to and around the target.

Active: 35/30/25 sec. CD You gain bonus range, attackspeed, and deal magic damage equal to 1-5% of the enemies max HP.

1 Comments

Pops R1/22/2017, 1:29:54 AM1 votes

Here's my own suggestion: It's a bit unbalanced, but could easily be modified. KogMaw: Marksman, Mage. (Acidic Shred) Passive: KogMaw's abilities apply stacks of "Enzymes" for 5 sec. Each stack shreds 1%, 3%, 5%, armor and magic resist at levels 1, 9, 15. (Max stacks 10) If KogMaw damages an enemy champion with another ability, the stack cooldown resets. Also, if KogMaw basic attacks an enemy champion with max stacks, he will deal 50,100,150 magic damage. (Stacks are kept, but cooldown doesn't reset)

(Living Artillery) Q: CD 10,8,6,4,2 sec. Mana 40 KogMaw shoots a long range shot at a small area dealing 20/40/60/80/100 (0.5 AP) (0.6 AD) magic damage. The shot has a 800/900/1000/1100/1200 unit cast range. If the target hit is an enemy champion, it applies 1/1/2/2/3 stacks of "Enzymes".

(Regurgitate) W: CD 10 sec. Mana 40/60/80/100 KogMaw spews out stomach acid in a small line dealing 30/60/90/120/180 (0.75 AP) (1 AD) magic damage. The line goes through minions but not through terrain, or enemy champions. Adds 3 stacks of "Enzymes".

(Acid Trip) E : CD 16 sec. Mana 60/80/100/120/140 KogMaw launches a large ball of stomach acid dealing 50/110/180/240/300 (0.5 AP) magic damage initially, then leaves a trail of acidic bubbles for 4 sec. The trail slows enemy champions by 10/14/20/24/30%, and applies 1 stack of "Enzymes" every second. If KogMaw stands in the trail his movement and attack speed increase by 5/10/15/20/25%.

(Mouth of the Abyss) R: CD 100, 60, 40 sec. Mana 120 Passive: When {{Champion:96}} dies, he gains 50% movement speed for 3 seconds and deals 250/500/750 true damage in a area afterward.

Active: KogMaw gains 100/160/210 bonus attack range on his basic attacks, and abilities. KogMaw's basic attacks add 1/2/3 stacks and reset the cool down of "Enzymes". Lasts 6/10/14 Seconds.

Strengths: High DPS, Anti-tank, Large Range, Low CDs Weaknesses: Squishy, Large Mana Costs, Anti-tank, Low Mobility.

Recommended stats: Attack Speed, Mana, on-hit, cool down reduction.

Recommended items on hit:item 3085 item 3006 item 3004 item 3153 item 3071 item 3508

Recommended items AP:item 3003 item 3020 item 3115 item 3157 item 3165 item 3027

Extra items:item 3124 item 3151 item 2139 item 3158 item 3137 item 3139

How to use: Stack up your passive with Q, and farm minions with Q. use W to add stacks in the early game and deal high damage late game. His E can be used to kite, to keep the enemy in range, to improve chance of escape, or simply used for its bonus attack speed. His ultimate a strong game changer, and is very quick to activate. Its cool down period is large, so use it at the right moment or the enemy can flee and engage when it runs out.