Thoughts on League Right Now
Warding, Lanes, Jungle, death timers etc..
We all been told that warding wins games right? Now look at it green wards are now gone, regular trinkets expire 2 secs after laying them down, and pinks are OK if your facing a shaco or Rengar but other than that buying pinks are a waste of gold and time. You walk over them hit them 5 times and done 30 Gold. They are also put in some of the most wasted pink ward spots in the world. 2 mins into the game top puts a pink in the top river bush ok nice spot for a pink ward, oh wait its the Mortal Kombat meta where you kill your laner and u won the lane off that 1 kill. So that means with the mortal kombat meta its nothing but GANKS 24/7 getting cs is not important at ALL anymore. Enemy junglers regularly camps top lane in the first 10 mins of the game so if you buy pinks your really just giving the jungler more gold. Yeah but you see the enemy jungler trying to gank you.. OK we all know where junglers are most of the time if they are heavy mana users they start blue or an aggressive jungler red. With the death sounds of rift harold and dragon wards are just meh now. Don't buy them people who get to Gold elo don't buy them, but people who are stuck in bronze-silver buy them and delay their core items. With the high rise of League of Legend players more and more trash are getting into the game where people die 24/7 with the new Mortal kombat meta is it really that hard not to die in the first 15 mins of the game. I see top, mid and bot die 5-10X times in the first 15 mins of the game. Played with someone other day and they said " I tried to make a DANGER PLAY" why? First 15 mins of the game is called the LANE PHASE you know get cs play passive and scale up let your jungler get level 6 where they can with the laners help make a "DANGER PLAY" but nope laners want to die 5 times and blame the jungler for not ganking as they get 1v1. Not everyone champion has the same abilities and some are weaker at the start of the game so by 7 mins not everyone will have the same Cs score. Don't die 5 times for 2 cs. Top lane if your playing wukong and your cs score is 59 by 10 mins and your enemy Renketon has 69 don't over extend so you can get 2 cs just wait for the lane to push or your jungler to get 6 and wait for a gank its that simple. Same goes for mid and bot lanes. Stop dying for 2 cs just keep calm and cs better when the lane reaches your side of the lane. Everyone thinks that freezing the lanes are now BAD because of THE RIFT HERALD MY GOD THE HOLY RIFT HERALD. F- IT, Freeze the lanes if you don't know what freezing the lane means RIP. Freeze the lane and you wont die to the enemy. With buffs from the Rift Herald to champions it will make freezing the lane harder as the laner that froze the lane will now face super empowered minions but its still better than dying 10 times in lane for 2 cs as you were already down by 50 cs to begin with. With you dead anyways it just makes it easier for the enemy team to get the rift herald anyways so what difference does it make. Just freeze lanes guys its that simple. I usually say " Push-Pull the lanes" which means push the lane when behind or if the game reaches the late game stage and you don't have a tower to fall back to. When people see top needs to be pushed as it reaches the inner tower I ping and send someone to push it and I say " push the lane and don't over extend just push it where your still on OUR side of the map as the game could end with an ace. Next thing I notice that person dies half way up to the enemy 2nd tower and now we are 4v5 as that person now has a 60 year death timer at 30 mins. Death timers are way too long to the point of dying once means gg as you wait in (time out) for a year at 5 mins. You die in lane at the 5 min mark and next thing you notice your tower is gone and now your lane is done as the enemy laner roams and just destroys your towers. Towers are objectives and as objectives they should be important but their too damn weak. If you don't TP to get back into lane on your first back your tower is goes from 4000 HP to 1800 HP by 5 auto attacks from the opponent. Mid lane tower is considered the most important tower in the game. What stops the enemy jungler to not start a camp but to just sit in the bush next to mid and gank as soon as the game starts for the mid laners to lane. Jungle ganks both hit an ability ignite auto and that person is either 1. Dead and now the jungler and laner can both hit the tower and destroy it or 2.That person now has to back and their tower is chunked from 4,000 Hp to 1,200 HP by a few hits on it. With a tower already half hp no one feels safe under some thing that just needs to be hit a few times and destroyed. With mid lane tower gone and that mid laner not with no pressure on the map ( no Ganks around the map, has to catch back up by staying in lane and trying to cs as best as one can without falling too far behind as the whole enemy team pressures down mid to end the game at 15 mins.)
Just a few of my thoughts on League right now sorry for it being really long