*Slams fists on table* NAMI BUFFS

1000angrybees··48 votes·3,765 views

NOW THIS IS QUALITY CONTENT

But in all seriousness, there's more incentive to use abilities on teammates, slightly better escapes and engages for Nami and her teammates. I'm very appreciative they did something for her.

57 Comments

Arcane Azmadi29 votes

You know what I take away from these Nami passive buffs?

Now Sona's E is getting outperformed by a goddamn passive!

Man, Riot really HATE Sona, don't they?

RedCyclone5 votes

1% extra movement speed per rank...

Is there any ability in the game more worthless to rank up then Sona E?

A Miss Fortune2 votes

Bard portal

LankPants9 votes

Na, when you rank Bard portal it at least adds a 10% speed boost to your allies going through and reduces the cooldown. Sona's E's stuck at a 12 sec static CD dispite being weaker than old Sona E which was on a 7 sec CD.

I legit think Sona's E is the weakest spell in the game right now, even Move Quick is better since it at least enables roaming.

gaby1best3 votes

Twitch W.

Eevee In A Jar1 votes

Twitch W is actually not bad assuming you have Twitch E.

JustMyBassCannon2 votes

But it's not worth ranking up, which was the question.

In direct comparison, yes, Sona's E grants less benefit than Twitch's W. But Twitch's W is still a waste of points until you literally have no other options.

JustMyBassCannon1 votes

Yasuo's Q and Shyvana's E are on the same level.

They get very small base damage increases, it's always better to rank up the rest of their respective kits first.

Eevee In A Jar1 votes

Shyvana's E is % based damage though. Or at least marks them so you can do % based damage.

JustMyBassCannon1 votes

But the %HP damage doesn't increase with rank. You get +40 base damage per rank on a 8-12 second cooldown spell. Each rank gives less than +10 DPS.

Arcane Azmadi1 votes

And reducing the CD by up to 4 seconds doesn't count for anything? The debuff goes from being on opponents for roughly 40% of the time to about 65% of the time. Some Shyvana's also use it to clear minions faster, since it hits all enemies in a line for chunk damage rather than DoT damage like Burnout, so a lot of them max it 2nd.

JustMyBassCannon1 votes

I wouldn't max it second, because her Q has a shorter base cooldown, gets the same cooldown reduction per rank, and increases her DPS much more overall, even though the only direct damage boost is +5% of total AD.

I did forget about the CD scaling, though. So that means I'm down to just Yasuo's Q (and someone else mentioned Twitch's W) for one-point wonder skills that you literally do not want to rank up before late-game.

LankPants1 votes

Most Shyvana's at high levels do max E second, It's stronger than her Q because of its better range and stronger effects.

Yas's Q's also better than a lot of spells because it has such a short CD. Adding 20 damage to it isn't that bad because you can spam it so much. It's generally ranked second because of that, some even rank it first.

JustMyBassCannon1 votes

{quoted}

Most Shyvana's at high levels do max E second, It's stronger than her Q because of its better range and stronger effects.

*shrug* +40 damage and -1 second CD, or you can get her Q CD to where she can proc her on-hits more rapidly, boosting her W and E DPS.

Then again, I can see her E ranked up first in a lane setup because of the pierce effect.

Yas's Q's also better than a lot of spells because it has such a short CD. Adding 20 damage to it isn't that bad because you can spam it so much. It's generally ranked second because of that, some even rank it first.

No, adding 20 damage isn't bad. That's never what I said.

If you max his W, the Wind Wall gets almost twice as wide and reduces the base cooldown by 8 seconds. On a champion that doesn't build much (if any) CDR, that's massive.

If you max his E, the static cooldown on targets goes down by almost half, the casting cooldown drops to 1/5, and it gets the same base damage increase per rank as his Q. You get much more mobility, the same amount of damage (even accounting for Crit, since two E dashes in a row increases the damage to 150% of what it normally is).

What I did say was that Yasuo's Q is the one that's worst to rank up first. It gives you the least benefit per rank, since the base CD no longer goes down with ranks.

RedCyclone1 votes

even if it's just a small damage increase, it's probably much more valuable then 3 extra movement speed for most champions I think even 1 AD pays of more then 3 movement speed

JustMyBassCannon1 votes

In direct comparison, yes, they're "worth" more than Sona's E per rank.

In kit comparisons, they fit in the same position. They're all garbage to rank "1-point wonder" skills.

ForPortal1 votes

I definitely like this buff, but it would be nice to see Sona get her MS aura back too.

1000angrybees2 votes

I'm really hoping they do something about her W and E, because while they're not terrible, they're not super useful until rank 5 and late game with a shitload of AP.

Solidair31 votes

If they did, I doubt they would let her maintain her win rate.

Arcane Azmadi1 votes

Win rates don't mean anything. Since they're determined by the majority of players, this means most of them are set by the results of bronze games. Hell, according to LoLking's stats charts, the current top 10 highest win rates include Tryndamere, Amumu, Yorick, Brand, Warwick and Vel'koz and how often do you see them in high level play? If Sona has a high win rate (and she's NOT in the top 10, it's currently a mere 52.82%) then it's because she's easy, not strong! In fact, considering she's DESIGNED to be easy, that win rate is actually embarrassingly low for her- if even bronzies can't win with her that easily then she must be horrendously underpowered!

Solidair31 votes

According to Champion.gg, which uses only plat+ data to determine values, Sona has the third (fourth if brand is counted) highest winrate among supports, behind Janna and Blitzcrank.

We can say it's because she's easy, or that though her contributions are small, she is able to apply them very frequently to her entire team, and has an ult that can be a game changer.

OverpoweredSoap12 votes

Surfer Singed is pleased with these changes.

CatAndBookTails11 votes

This may get downvoted for egoism but i would love some Sona buffs aswell because currently Nami outclasses her at every stage of the game.

Origami Kaiju9 votes

{quoted}

This may get downvoted for egoism but i would love some Sona buffs aswell because currently Nami outclasses her at every stage of the game.

I tested the Nami buffs on the PBE, and if they do go through I think Sona's e should get a little attention. Sona's e costs mana and has a cooldown while only granting allies a meager 10% base MS (+3.5% per 100 ap, 2% per crescendo rank). Sure, Sona's power is distributed, and you pay for that, but come on, 10-30% compared to Nami's 60+ base?

In my opinion Sona's e should grant 20% base instead of 10, and lower the cost to 60 from 65. It's not anything huge, but it would definitely be a good start.

Arcane Azmadi1 votes

I'm with you, mate. Sona's E is arguably the worst ability in the game, and Sona really is just "Nami for noobs" at the moment. She harasses better, she heals better, she CCs better.

TNHA Baritone4 votes

Sigh, as an X Nami main...meh (i guess she got buffed) As an X Sona main... :( (feelin outclassed) As a current Zyra main...BUFF ME PLS RITO

ShadowParker2 votes

Zyra's not in a bad spot at all besides for her passive.

Abyssphere1 votes

{quoted}

Zyra's not in a bad spot at all besides for her passive.

Nobody was saying Nami was in a bad spot either, to be fair.

VDc0zCqe0w2 votes

{quoted}

Zyra's not in a bad spot at all besides for her passive.

and MS

and base stats

and manacosts

and clunkyness

and plant AI

ShadowParker1 votes

Her movespeed is fine given her aoe damage. Her base stats aren't bad whatsoever. Manacosts aren't a problem if you know how to manage your mana well. She's not clunky in any aspect, you just have to adjust to her delays. Plant AI I'll give you, it could definately be better.

Xietnin4 votes

It really does feel underwhelming to use Sona's e, and I see the reasoning behind everyone's felt loss here. Nami does take more effort to use, but at the same time, there is a really big difference of power between the two that shouldn't be there. PS: If Uncle Rito wants to put some extra power into Sona for the really technical Sonas, add some incentive to power-chord auto-cancels. It was a really really big thing back in the day, and now it feels a little underwhelming too.

SpecterVonBaren3 votes

As a Nami main, I am more than pleased with this.

VDc0zCqe0w3 votes

good, now gut every tanky support

TurquoiseYoshi1 votes

Have you not been looking at the defense itemization changes? Basically every tank is being gutted.

So the only viable supports are now Janna, Nami, Thresh, and maybe Braum.

ModAcademy Kayn1 votes

Well they are buffing some of the tanks stats, so that's something at least.

TurquoiseYoshi1 votes

They're making MR slightly easier to build, and gutting armor.

ModAcademy Kayn1 votes

They're not gutting armor. The only armor items to get moderately nerfed, is Rabadons and Thornmail. One of those isn't a standard build anyways.

They're also compenstating Rabadons with 10% Crit damge reduction, so as the armor may have gone down, tanks are still defensive against ADC's. Meanwhile the fighters who don't have standard crit builds, they benefit the most. They're also adding Dead Mans plate, another armor item.

DJ Di01 votes

{quoted}

They're not gutting armor. The only armor items to get moderately nerfed, is Rabadons and Thornmail. One of those isn't a standard build anyways.

They're also compenstating Rabadons with 10% Crit damge reduction, so as the armor may have gone down, tanks are still defensive against ADC's. Meanwhile the fighters who don't have standard crit builds, they benefit the most. They're also adding Dead Mans plate, another armor item.

Randuins.

ModAcademy Kayn1 votes

Im a mage main, who second mains tanks. Must've gotten confused

TurquoiseYoshi1 votes

Thornmail is getting a pretty huge nerf, as you have to itemize for full armor if you want to get equal effect to what it is on live.

Randuin's is getting crit reduction, but also has large nerfs in health and armor.

The reason given for these nerfs is that it will balance out the field for incoming defense items. Which is really stupid. For changes this big for items this useful, a reason like making it easier to make new items is ridiculous.

Leaf of the lake2 votes

These changes look so fun to play with. VROOM VROOM.

"Hey guys, see that enemy team I'm ulting here? Yes, as a matter of fact that is 120 ms for you to chase them with!"

The Blue Rajah2 votes

Only 120? Where's your AP? ;)

LadyRenly2 votes

Why did this happen? Nami is super strong. I tried her out for free week, have yet to lose with her. She's great.

Origami Kaiju2 votes

I tested it on the PBE, it feels very good. If I'm not mistaken, it's ap ratio is 10% so after you have a few hundred ap you give allies 80 movement speed, and double that from Tidal Wave.

It's definitely a strong boost to her utility

JustMyBassCannon1 votes

10 more MS per 100 AP, and double that from her ult.

Oh look, Rammus is powerballing inside the wave.

Nekusen2 votes

Zilean buffs slams the table

EkkoFroffles2 votes

When I first started playing Nami, my opinion of her was "a better Sona." I mean, let's just compare and contrast what the two offer:

Nami:

  1. (Skillshot) 1.5 second stun (skillshot).
  2. Combination heal/poke which bounces up to 3 times (2 heals + 1 poke, 1 poke + 2 heals).
  3. 6 second/3 basic attack ally AA steroid (25/40/55/70/85 [+20% AP]) plus 1 second slow (15/20/25/30/35% [+(5% AP)%]).
  4. (Skillshot) Massive (but slow-moving) combination knock-up/slow (50/60/70% for 2-4 seconds).
  5. Ally MS buff on all abilities (targeted).

Sona:

  1. 2 enemy poke.
  2. 1 target heal (non-targetable).
  3. 1.5 second 20% AP shield (only if inside aura).
  4. 3 second single-target enemy de-buff (-20% damage).
  5. MS boost for self and all nearby allies.
  6. (Skillshot) Thin (but fast-moving) 1.5 second stun.

Basically, Sona is like if you took Nami, dumbed her kit down through removing skillshots and making her previously interactive abilities automatic, nerfed her stats to balance her out (Riot's philosophy: the easier a champion is to play, the weaker their abilities have to be), reduced her CC and utility, and tossed her a bone with extra damage output to keep it from seeming like a complete nerf.

Sona was the first support I found that I liked and was decent with. Having now learned, and excelled, with Nami, though, I see literally no reason to bother with Sona again. My friend, who I often support for, suggested her and I told him I'd rather devote my time to other, more mechanically challenging supports that offer more and will always be the preferred, better choice (assuming equal skill with them).

Her face-roll status is perfect for players just learning the role, as her kit plays out like a semi-interactive poke/sustain support tutorial. You can choose when you want to heal, for instance, but she prioritizes the ally with the least HP for you. You learn when to poke without needing to practice landing the skillshots most other supports will require to land that poke. And the one skillshot you have, while thin, is instantaneous, meaning the enemy has less time to dodge and the skillshot is actually somewhat easier to land. Then, the more you use her ult, and the better you get at it (ex. hitting multiple enemies), the easier other skillshots will come for you because you'll have been eased into the basics of landing skillshots: aim and prediction.

But that's all she is, and probably all she'll ever be: a safe, easy learner champion. Every role has to have one. ADC has Caitlyn, with her range and CC. Jungle has Warwick, with his seemingly limitless sustain in the jungle and gank button. Top has Nasus, with his stacks that give you a strong incentive to focus heavily upon farming, which is vital for top lane. Mid has Malzahar, with his E giving mana regen, as well as letting you AFK farm, his immobility forcing you to learn how to play safe and to deal damage while avoiding taking any yourself, and his ult being one of the strongest in the game. And all of these champions would just become over-powered if you tried to buff them because of how simple they are. We saw what happened not too long ago with Warwick, for example.

That all being said, I'm in favor of Sona getting a little love, since I've barely seen her since the DJ Sona hype fell off, and since these Nami buffs just make her weaknesses that much more glaring. I mean, the "learner" champions I listed for the other roles are also recognized as strong picks, whereas I don't think Sona would see _any _ play if she weren't so damned easy. To me, she's the support equivalent of Garen (as he was before the rework). A terror if you get ahead, but easily countered and played around, as well as lacking in utility. Buffing her too much would make her the terror of bot lane, but she needs something.

DrProfVibeCheck2 votes

The only time I ever play sona now is when I'm dicking round with friends and I go full AP. Full AP sona is so fun.

stealthfox941 votes

Weird I always thought Nami was pretty strong. She's the only support I play.

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