Question for those wanting annie nerfs
So you want to change her from a short range mage with reliable abilities to a short range mage with unreliable ablities - say skill shot q, throw a delay on w and r and set a time restriction on how long she can hold her passive stun
my question for you is, once you turn her into a short range mage with unreliable abilities, what incentive would there be to pick her over long range mages like xerath, lux, ahri, azir, syndra, etc ?
Take out one cancer, and two more shall take it's place!! 

, which she counters, mind you.
.
can SS it too. Several poke adcs like
and
can both poke her out of lane (remember, 0 sustain for her or her adc) and farm from distance with skills.
can counter engage her adc.
and
and other poke support can poke her into low hp on her and
can outsustain her trades.
and
either - her damage as support is mediocre unless she is fed, not to mention she has to but her support core too.
(not a stun but close)
(on a basic ability)
(if you are facing her)
(it's a knock up but is close)
(taunt nuke)
(if you hit a wall)
(knock back instead)
(ult or W with passive)
(knock up/back)
(knock up)
(knock up/back)
(with AP)
(with AP)
(double bomb)
- Powerful stun but he has to use it quickly.
- Powerful AoE stun but it's set-up time means you gotta plan ahead.
- Strong stun requires passive on an enemy and pegging them with a ranged linear skillshot.
- Instant, moderately telegraphed AoE/Cone/Single-target stun that she can hold onto as long as she wants.