The reason this game is snowbally

the weeaboo··3 votes·358 views

If you win the first 10 minutes of the game you now have:

  • 2 Infernal Drakes
  • A 8+ kill advantage in bottom
  • A 30+ CS lead in bottom (2 additional kills)
  • First Turret Gold
  • A Midlaner who has their Morello complete which gives them literally everything a Mage wants for LESS THAN 2.5k
  • An open mid from the midlaner and jungler trying to help bottom
  • An 8/2 Lee Sin/Hecarim/LeBlanc that can and will dive successfully time and time again
  • Tilted enemy(s)
  • A monopoly on both jungles
  • And possibly even Rift Herald

And you wonder why we have balance issues.

3 Comments

sit kid1 votes

Not sure where you are going... Shouldn't you be rewarded for winning early game?

the weeaboo2 votes

No it's not fun for literally no chance at coming back unless your enemy has a major fuck up. A little bit of gold and exp? Yeah okay. Literally thousands of gold for your team for winning lane? Not okay. Lee sin wouldn't be so cancerous if he couldn't just snowball the entire game from 3 early ganks.

sit kid1 votes

2 Infernal Drakes (actual problem, but drake was before too that just gave more gold) A 8+ kill advantage in bottom (player made problem, riot cant do much to fix this) A 30+ CS lead in bottom (2 additional kills) (player made problem) First Turret Gold (actual problem that i think should be removed, i agree) A Midlaner who has their Morello complete which gives them literally everything a Mage wants for LESS THAN 2.5k (has always been like that) An open mid from the midlaner and jungler trying to help bottom (player made problem) An 8/2 Lee Sin/Hecarim/LeBlanc that can and will dive successfully time and time again (they're just op atm. lee and leblanc will probably recieve nerfs soon) Tilted enemy(s) (player made problem) A monopoly on both jungles (??wat??) And possibly even Rift Herald (actual problem)


You see, most of these problems are player made and are basically caused of tilt; a thing riot can do very little about, but there is something i think you forgot that was in the 5.22 notes

Minions push faster depending what team has destroyed most towers in a lane. This basically automatically creates pressure and has very little to do with actual strategy in the game, and it is honestly just unfair to play against.

Drake: I dont see too much trouble here, all the drakes are useful in some way and can make you snowball. I think it was a fine addition

Rift Herald: Eh, i dont know what to think about it. :-/

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