Tahm Needs Help

Nebuul··2 votes·283 views
Champion.gg - Tahm Kench Support Stats, Builds, Runes, Masteries and Counters

Tahm is sitting at just over 48% and 45% win rate for support and top, respectively. I used to play him a whole bunch back when he was released, but he became unfun. I tried playing him again the other day, and it was really just not a fun experience. He kind of works, but doing anything with him is a real chore now.

Here's what I noticed:

  1. His laning in top is just frustrating. He is a great big champion, but it used to be ok because he could reach targets (both minion and champion) with his 200-range auto-attack. Now that is gone, but he is still a huge champion. So instead of having an advantage canceled out, he instead had an advantage replaced with a disadvantage.
  2. His W seems to kill minions and monsters in his mouth. I can eat something, run around to position to spit it, and when I spit it? It's dead. This happens about 90% of the time (maybe 100%?) on super-low health enemies he eats, such as ones 1 aa from death or something along those lines. Swallowed enemy minions and monsters need to stay alive until they finish their new life as a missile.
  3. His W is still frustrating when faced with ally vs minion vs enemy champion. Please add some sticky targeting: First priority is 3-stack enemy champs, second priority is allies, and last priority is anything else. It sucks so much to try to save your adc, but instead you eat the melee minion that is standing underneath them.
  4. I tried jungling, and I really don't think he would be an unhealthy jungler, but his passive needs to stack on monsters. And he really, really needs to be able to devour red and blue when they are 3-stack. I still do not understand Riot's insistence that this would somehow make him too strong in the jungle. 3 stack, just like a champ. This one change would re-open that position to him.

Anyhow, those are my thoughts. He's in a bad place. I think his kit is great, but he needs some tweaks. I think with those 4 changes, he would be in a good place.

Thanks for reading!

5 Comments

koshkyra1 votes

I used to use champion.gg but i then realized it was innacurate when they had the avg camille games per player at 160.8 one patch after she was released and saying the highest winrate build for graves was 38%. Dont listen to them, trust me.

FantasySniper1 votes
  1. He's designed to play in a duo-lane, so of course he's going to find it difficult playing top. Creep block in general is also a common problem that Tahm is not alone in, so it would require a specific solution to let him overcome that disadvantage if not fix the underlying problem.
  2. "Dead" minions can still be spat for their full range and damage. They just die after they land.
  3. This is a huge QoL problem I would love to see fixed.
  4. Yes, please.
Nebuul1 votes

{quoted}

  1. "Dead" minions can still be spat for their full range and damage. They just die after they land.

Unfortunately, you are incorrect. They die immediately upon release, granting Tahm their gold.

UnboundHades2 votes

yep worst bug to ever exist

FantasySniper1 votes

Oh, I've only ever seen this as a problem with monsters. I'm pretty sure that's intentional, at least, since spitting a monster to initiate a gank could make him too powerful.

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