Tahm Needs Help
Tahm is sitting at just over 48% and 45% win rate for support and top, respectively. I used to play him a whole bunch back when he was released, but he became unfun. I tried playing him again the other day, and it was really just not a fun experience. He kind of works, but doing anything with him is a real chore now.
Here's what I noticed:
- His laning in top is just frustrating. He is a great big champion, but it used to be ok because he could reach targets (both minion and champion) with his 200-range auto-attack. Now that is gone, but he is still a huge champion. So instead of having an advantage canceled out, he instead had an advantage replaced with a disadvantage.
- His W seems to kill minions and monsters in his mouth. I can eat something, run around to position to spit it, and when I spit it? It's dead. This happens about 90% of the time (maybe 100%?) on super-low health enemies he eats, such as ones 1 aa from death or something along those lines. Swallowed enemy minions and monsters need to stay alive until they finish their new life as a missile.
- His W is still frustrating when faced with ally vs minion vs enemy champion. Please add some sticky targeting: First priority is 3-stack enemy champs, second priority is allies, and last priority is anything else. It sucks so much to try to save your adc, but instead you eat the melee minion that is standing underneath them.
- I tried jungling, and I really don't think he would be an unhealthy jungler, but his passive needs to stack on monsters. And he really, really needs to be able to devour red and blue when they are 3-stack. I still do not understand Riot's insistence that this would somehow make him too strong in the jungle. 3 stack, just like a champ. This one change would re-open that position to him.
Anyhow, those are my thoughts. He's in a bad place. I think his kit is great, but he needs some tweaks. I think with those 4 changes, he would be in a good place.
Thanks for reading!