is crit dmg just too high?
it was "balanced" before cus it took much longer to get rolling but marksman don't want to be useless for 30 mins as an entire class
maybe now that crit is relevant sooner we should consider 200-250% AD scaling autos being too high? other games usually have high crits only in your spell set rather than items, or crits only do like 120 or 150% damage
that seems more reasonable to me for the faster pace of league