I love playing with toxic teammates! NO SARCASM!
I think the punishment system is totally broken in edge cases. It doesn't differentiate between toxicity and disagreement well. By default, it considers you the toxic player if you say something others are offended by even if they have zero objective basis. It encourages crybullies and stifles constructive speech because the AI is not smart enough and reports have too much power (with the accuser having no way of getting a fair trial or even a way to defend himself realistically - support will just parrot random banalities). If you say that someone's build is objectively wrong because it completely skips VS vs a team building MR, people get mad. They have absolutely no basis to get mad and that's a reflection of their inability to handle feedback (a sign of emotional immaturity). Just because you're direct and confident in your statements, others will often retaliate with "but you're 2-6" or "stfu I think this is best and idgaf what you want" or "let me play my champion and stop harassing me" (lol?). I've talked about it in many other threads before. It's a joke that crybullies can create so much damage and they're given a powerful platform through the report system.
If someone doesn't resort to personal attacks but is simply direct and honest, he is at odds with the game's report system. Those qualities are actively discouraged in this game. Even defending others from unfair abuse, such as saying "our jungler isn't your slave and spam pinging your lane as well as berating him in all chat will not help" is likely to get retaliatory reports. Riot is lying when they say that reports have no merit by themselves. It's patently false as other edge cases have shown especially as it relates to non-meta picks. Reports matter a lot and change the sensitivity thresholds. It still counts against you if there are a lot of other crybullies feeling offended by everything which isn't sugarcoated and super delicate. It's not even practical to meet that standard in a real time game unless you die a lot.
**However, the Honor system is a great idea. ** Positive reinforcement is just more effective in general. It empowers players and gives them something to aspire to. Psychological studies show the power of feeling a sense of empowerment/autonomy over and over. It's probably why positive reinforcement is far more effective and creates more lasting change instead of an annoyed fear response. More importantly, it's easier to recognize positive behavior and build a system around that with HUMAN INPUT (which is much more likely to be reliable for positive actions than negative ones since people aren't objective when they're pissed off (whether the emotion is justified or not)). Furthermore, if there is unfair bias in who is honored (maybe it's too often people champions with game changing ults.), it's still just a perk and not going to stop you from chatting or playing the game. Basically, the damage is far lower when there are issues and it doesn't stifle expression etc.
So WHY do I prefer playing with a few toxic players? It's much easier to get honored! :D **Toxic players give me a chance to rise to the occasion and demonstrate my emotional maturity. I can guide the team towards a more positive path
- it's like a minigame (think of it as trying to keep a car on the racetrack). ** If there are 1-2 toxic players on my team, I can try to defuse the situation. Even just being a normal player and not giving up often gets me honors for "tiltproof." When it's 4+ toxic players, it's a problem though. The team will be too bitter to honor anyone and I won't be able to defuse anything but that's rare.
and
doing badly, getting flamed by their team telling him vision is gonna make you win bs, and he said something Confucius like. My team told that we need vision to win, so here I am,Vision is the key to a pathway of Victory, while the swain said, and here are the salty rivers of my people, to guide us along the elusive way, 6
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lol