So you bitched about Letahlity being weak, Well it's the straw the broke the Armor Camel's back.
Well People, Lethality is finally working as it should only it's too damn powerful and Armor don't mean jack anymore. as you all know. this Rammus at 600 Armor now he has 100 meme is getting old already so I wanted to open a discussion about the real problem here. Armor has become useless. now we all now that the Tank update is coming out at the mid-season, and with that tuning to armor pen might get some changes, hell some new pen items in general might come out as well.
In other words there's too much armor shed stacking and it's killing tanks.
but in regards to the whole 600 armor deal here is the math's for it as of 7.3 with full lethality items, Lethality Mark and mastery;
> Ok so you 600 armor. Rammus has the highest base armor at 104.5
>
> so 600-104.5 = 495.5
>
>
reduces both bonus and base armor by 30% so that would be:
>
> Base Armor: 73.15 Bonus Armor: 346.85
>
>
/
Reduces bonus armor further by 45
>
> Bonus Armor: 190.768
>
> then if the enemy has full lethality(Marks) on them Runes and mastery included.
>
> Then your total armor would be 73.15+190.768-72.9 = 191.018
You get 191.018 armor if Rammy had 600 Armor. less if they are running with quints as well. But the main issue is you are going in with a normal build. Let's take our boy
for example. He builds
as one of his common build according to Champion.GG That gives him 64.545 armor at Lv 18 after his armor of 276.9(277) get violated by penetration.
That is a 61.5% reduction to bonus armor with BC and LW
Now I am not saying that lethality is bad at all if you build full lethality you should be able to strip a squish of nearly all their armor while doing a bit of extra damage to a tank. My issue is that as an assassin if you build full armor shed on top. you can merc anyone and that is bad and what's to be done to counter that is a change in % armor reduction. and the issue lies with
and it's upgrades. combined with them. so if you are someone like
or
you are gone murdering tanks like they were made of wet tissue paper making them useless in the game fight as they lose too much armor to be effective in them. if
didn't stack with
and was a unique passive then the total armor of someone like
would be 120.93 which would a reasonable amount for him after losing a lot it to
and

So the bottom line lethality is finally doing it's job of removing squishes form the game while bonus armor pen is stopping tanks from becoming unkillable. So I was think that the following should happen to
,{{item:3035} and
:
-
Make sure their is a proper mechanic for the split of lethality and bonus armor pen. Tanks need armor but having reduced to the point where lethality can reduce theirs to below base armor is disgraceful.
-
Make
inflict a lethality debuff and reduces bonus armor. that way if you hit someone 5 hits you can reduce their armor by 30 at lv 18(or 18 at lv 1) and bonus armor by 9 % per hit or something smaller if it was too strong, while keeping with the spirit of it reducing total armor(not really but close). -
Do NOT let
pen stack with other armor reduction and cause lethality and LW to override BC's effect if they are stronger than it: That would just create the main problem of pen stacking in the first place and stop it from going overboard.
Those are just some Idea's I have on the matter and I would really like to hear your opinion on the matter.
P.S Riot you fucking "un"" make
a proper item for stealth or 1 sec blinkers like
and
. having it one champions that don't become invisible like Jhin and MF is a disaster and ruins the theme of the item.
Peace.