It's amazing how players get to plat without knowing how to play around a Kayle
Like, is it really that damn hard to sit your ass under turret and wait for Kayle to scale, you ADHD ridden fucks?
Like, is it really that damn hard to sit your ass under turret and wait for Kayle to scale, you ADHD ridden fucks?
Kayle is such a rare pick that knowing how to play around a Kayle is mostly a nonfactor.
I actually just hide under my tower if I can't fight anyone as maokai, for example if i am vs a renekton i just wait for the minions to get to mi tower since that is my only chance of my survival
there are 145 champions in the game, right now. unless kayle was featured in the last couple of patches or is part of someone's particular roaster, getting to play against him enoughto get experience is tricky, at best. particularly since not everyone spends their entire day in the client.
Playing Kayle before 9.17 LUL.
I experience the same thing as Nasus and he needs several fewer minutes than Kayle. It's crazy how eager people are to take 4v5s.
Low plat is just a bunch of really committed Gold players.
To be honest until high into Diamond you can get away with anything because people don't know how to play below that. Plat may sound high and it technically is, but players in plat still have no idea what the fuck they're doing. They just make less mistakes than gold players or are mechanically skilled with their main champion.
That's because most people dont wanna sit under their turret for 20 minutes waiting for you to scale and have fun, hoping you can actually carry and not just get focused on because your entire team had to play super safe for you.
low effort troll
Your title says people don't know how to play against Kayle. Your body says people don't know how to play as Kayle.
I suppose maybe you meant they don't know how to play with a Kayle as a teammate?
If that's the case: Kayle does not want her team to be turtling like her. Kayle wants her teammates getting out from under and winning their lanes so that A) she can farm safer because the enemies aren't ahead, and B) she can become effective sooner because the enemies are behind.
You don't have the entire team play like they are lat game people because you have a hypercarry. You want some of your team winning the early game so the later gamers can scale sooner.