PSA: Lethality isn't broken, you can learn to counter it.
Daily we see threads where players complain about how lethality is killing them when they have done nothing but stack offensive items as a mage or ADC. There seems to be this entitlement mentality whereby they think they shouldn't have to deign to devote one of their slots to a dedicated defensive item in order to counter someone else's three combined items. I thought this math would be helpful to cut through a lot of the misconceptions people have:
10 ARPEN Maw 3250 10 ARPEN Duskblade 3250 20 ARPEN Ghostblade 3200
9700 Gold 40 Armor penetration at all levels.
15 Lethality Edge of Night 3100 15 Lethality Duskblade 3250 20 Lethality Ghostblade 2900
9250 Gold 30 Armor penetration at level 1. 50 Armor penetration at level 18.
Getting one or two items early will be less powerful than before. By the time you get all three, you might be getting at least 40 armor penetration to put you on par with previous builds. Late game you'll be a big better off, but not by much considering all the late game armor you usually have to deal with anyway.
It's really no different than before.
And it's countered the same way:
Zhonyas hourglass: 45 Armor 70 Ability power 10 Cooldown reduction 2900 gold
Cloth armor: 15 Armor 300 Gold
For 3200 gold you get 60 armor, allowing you to nullify 100% of their armor penetration (which they spent 9250 gold to achieve) on top of giving you 10 left over armor. On top of that, you've got a nice active that is a get out of jail free card if jumped by an assassin.
Guardian Angel: 60 Armor 2400 Gold
Now take all that excess gold you've saved, and go buy a Guardian Angel for 2400 gold, granting you 60 armor, and you'll ruin the day of any lethality stacking assassin. Now only will probably be unable to kill you in a single burst, but if you do die during a prolonged encounter you'll get a second chance.
If you get both a Zhonyas and Guardian Angel then you're still up 3950 gold, free to use on whatever dedicated offensive items you want.
Or combine Zhonyas with:
Liandry's Torment: 80 AP 300 Health 15 MPEN 3100 Gold
Stacked Rod of Ages: 100 AP 500 Health 2700 Gold
For 8700 Gold you nullify all but 5 of the armorpen if they are level 18, on top of gaining 800 health, while still having great amounts of AP and MPEN.
You could also stack an Archangel's Staff and use it for burst survivability. A level 18 Viktor with Perfect Hexcore and Seraph's Embrace will gain a shield for 524 damage. Add a Morello plus Lichbane and it will be a shield for 654.
takes a
first to trade, but then Zed all ins with just a
, and Ahri dies because she cant fight an all in. Say instead she gets a
instead, well she is still dead because between masteries, runes, and the dirk that armor is still nulified on top of not getting as much AP to even win trades. The point in this is that the assassin have a leg up from level 1 due to masteries and runes that makes it so you can't survive an all in pre-six which means that they snowball the lane at which point you lose despite your item choices. Saying everyone is short sighted, you are too long sighted. The problem is within the scope you cover, but you ignore the part that the problem exists. Most games with an effective assassin ends pre-level 18 and pre 30 minutes. The longer the game goes, the less effective assassins get, which is your point, but that isn't how lethality is over powered.
is 40 AD
32.5g per AD
.. thats about it...
removes 45% of bonus armour.
is 75 armour. With almost half of that ignored and most of your base stats ignored by lethality, you dont even get 75 TOTAL ARMOR.
[zombie-brand-facepalm]
Yes, it's completely balanced.
Git Gud scrubs!
You all will be wonderful art!
Revenge!
Cry Why can't we kill you?
I, however, greatly enjoy the irony of easily killing another Kassadin who went max AP while I went HP/AP.