league of counterplay
i just wanted to state my opinion
everything in lol is good, as long as you dont go owerboard with it
its aimed at riot and their decisions lately (very long term lately)
-new champions we got a champ like every 2 weeks was it (dont realy remeber) result, half of our champion pool (if not more) doesnt get played due to the lack of unique niche, they get picked on a simple comparison of who has better numbers now, diversity suffers
-mobility is fun so riot makes some champions with fun mobility, and then makes champions who do everything while also using their mobility and have even more mobility on top of that, comunity gets angry since we lose diversity and lol becomes crappier game
-counterplay is required for a good game so riot adds counterplay everywhere without noticing how that impacts ballance loads of skillshots=unreliable dmg/ game becomes more like call of duty, also reduction in strategic aspects of the game (since dodging wins ower everything) lack of point and click cc= a buff to everything that is mobile since you cant hit it since mobile champions get an upper hand, diversity suffers
the thing is that lol is game about everything (ofc not literaly everything... but there is some nice porn of it) but there needs to be "ballance", and it seems that riot doesnt realy go into ballance any further than "nerf the op guys, and change the top picks for a while" or "add some random stuff to make it look like we improve our game beetwen seasons"
kinda saddening
tl;dr riot does a lot of work but i think that they dont realy think about the bigger picture, hence their stuff backfires often