cinderhulk/deathcap vlad

maikokk·3/13/2015, 3:59:45 PM·1 votes·698 views

i used to experiment with a similar thing with the old s4 tank jungle item that gave %health, the idea being to take advantage of vlads stat bouncing... since his passive will stack on itself with % increases, even moreso with %increases on both sides of the equation. (cinderhulk/deathcap)

but it wasn't nearly as efficient as cinderhulk is. cinderhulk has no wasted effects on vlad, and the sunfire passive makes it that much better synergized with your m-pen.

also, if you take spellvamp quints you wont have any early game regrets about taking smite! it helps a bit to make sure you dont miss any farm, and provides extra sustain.

playing vs nasus this was my purchase order item 1052 item 2003

item 3145 item 3706

item 3709 item 3152

item 3089 item 3116

if you do it in this order, you will find a smooth power curve. usually i rush rylias on vlad, but since i wanted cinderhulk asap i saved it for late game, supplimenting its effect with chilling smite, and banking in on the cheap early game power spike of hextech revolver

u might look at the game and smugly say i didnt do that well, but keep in mind it was a 4v5 and i owned pretty hard early and late game. mid game 4v5 i died a bit :(

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