A few suggestions for Graves since he's bashing with Lucian for the short-range burst slot
Graves might be in a decent spot now, but I am still frustrated to no end by how frequently I go OOM on him. Also, when you compare him to Lucian, you see a quick problem: mana efficiency. Lucian is hugely mana efficient because he regenerates well, and his dash has no cost. Graves has high costs, only moderate mana regen, and his only escape costs a chunk of his limited mana pool.
Additionally, I have always been irked by how his passive will NEVER reach full stacks in a team fight, because any team fight that lasts 10 seconds is, according to Riot, bad gameplay. Why doesn't it take 5 seconds to ramp up instead?
I'm guessing these drawbacks are all because of Smokescreen, Graves' burst damage, and his long-fight durability, but those things don't count as well as they used to. Right now, Graves is competing with Lucian on the short-range burst marksman slot, but is losing to Lucian. Maybe he should have more differences to define himself better.
Here are some ideas that could work together.
- Lower Graves' attack range to 500 from 525. This will allow Graves to be buffed significantly due to his reduced safety.
- Remove the mana cost of Quickdraw.
- Speed up the firing animation (and timing) of Buckshot. (Kinda clunky right now.)
- Change True Grit to give 1/2/3/4/5/6 AR/MR each second, maxing out at 5 stacks instead of 10. You get the same total AR/MR, but in half the time.
- Possible number buffs/changes to accompany the above changes.
There, Graves gets better identity compared to Lucian.
to get a build path that includes some form of mana regen pre-completed item. I think adding
to the recipe and upping the cost a bit again could work out, with the final ER retaining 4-8 Mp5.
+
in price and effectiveness, that would be much better. It could then maybe be included into another upgrade to make it cost more. As it stands, it needs to be an early game item or it's basically worthless.
, and a component item building out the former two? I can't really see them putting ER's passive on a component item, as that would give the item a rather difficult-to-balance powerspike.
(right now ER is 3200g, BT is 3500g). Put those costs equal, add