A case against the new rune system: Re-invention of the wheel?
So yeah, been really thinking about it and Riot is reinventing the wheel
Locking in your runes and masteries pre game is annoying in general, and doesn't actually add anything to the game
but full removal takes out a lot of customization of a kit and tweaking to your playstyle (Or just your laning phase in all honesty)
I mean, at this rate we might as well have a skill tree in game that we can level up with xp, but only allocate points in fountain
These new things.. they're sort of, meh. Nothing really impresses me in it, there's no theory crafting involved, very little deviation from standard fomula is allowed at all, and quite frankly I don't see how it makes you any better at the game to just pick stuff every match to the point where I'm willing to bet we'll see it being reported and complained about that people pick the wrong trees or whatever
this is going to be a mess, in all honesty.
about 140 champion, everyone has 5 skill trees to chose form and every single skill is some weird game altering thing that is ultimately a gimmick
I honestly was fine with "bro give me lifesteal runes"
why? Because I would make them work.