Here's an idea

L0ve Is Blue··1 votes·403 views

Remove keystone masteries from the game.

I'm done with everyone being op with fervor, I'm done with soraka being nerfed every patch because of windspeaker when she was totaly fine before that, I'm done with damage over time mages dealing 25% of your health with deathfire touch, I'm done with warlord yasuo, I'm done with grasp of the undying tanks top lane that can burst you, I'm done with strenght of ages jungles that get to 2000hp without a single hp item, I'm done with thunderlord poke, I'M DONE WITH ALL OF THEM. We didn't need that, they are just making balancing even more hard and we can't afford to have another factor influencing balance in a wrong way at the moment. Hell, some metas even took place just because of those masteries. Cancerlord meta in the beggining of the season, then it was grasp and sunfire+iceborn, and now its been fervor for a while. And some champions abused those keystones so bad I don't even know how to explain it (see Ekko Brand Yasuo )

And most of all, I'm done with being totaly wrecked in lane because I forgot to change my masteries. Before you could just play around it, ''well i have my tank masteries on my mage oops haha just going to play a little passive till i get some AP'' but you just can't beat Thunderlord Ahri if you are bond of stone Lux because her poke and burst will always have an advantage over yours.

I could make another paragraph on how fun it is to lose half your health to a Leblanc using her Q+W at level 2 with thunderlord, but i'm gonna stop here.

5 Comments

Slythion1 votes

so...you're done with champions having unique damage specialties? (also, I'm fairly certain that SotA isn't that strong and only gives players 300hp...)

L0ve Is Blue1 votes

Yes I am done with champions having unique damage specialities if it becomes an issues for the games health. Ekko always finds a way out of the balanced state he would have with his nerfs because of those masteries, Deathfire touch just breaks damage over time and those masteries are forcing you to play around them every single game because they are so impactfull on the game you can't just ignore them. If someone doesn't take a keystone he will lose his lane to any oponent that has equal or slightly worse skills than him.

TheBlackLuffy1 votes

.....Are you done?

L0ve Is Blue1 votes

ya

Crowe Stalker1 votes

Your thread sounds like this:

https://www.youtube.com/watch?v=zvF1fwkx_Do

While we're at it, let's remove Items from the game, because Fizz and Vlad don't need Zhonya's Hourglass. Let's remove Sustain from the game, because Jhin healing like 20% of his health bar from a crit isn't okay. Let's remove Yasuo from the game, because he's an overloaded shit lord whose only real requirement is understanding Restraint on a champion who can do practically everything you'll ever want out of the game. Let's remove ADCs because Vayne and Ashe are not okay. Let's remove Minions because they push towers when Champions aren't there.

Keystones are grossly overtuned, I'll admit that, but they are fun. Sion just wouldn't be able to 1v3 as effectively if he couldn't occasionally vamp 1.5% of his max health with 3% of his health damage.

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