Yorick "BUFFS" look a whole lot like nerfs to me
I gotta say these changes are not buffs. I'm one of the people who told everyone else, "Yorick doesn't need much help to be viable, just some small buffs might be enough." But this feels like the balance team doesn't know what yorick mains want. We just want to not automatically lose lane by picking this champion. Instead you guys nerfed our level 6 power spike, while keeping our shit tier early game. For what? 20% slow on an ability we don't max until the game's almost over? Allowing the ghouls to retain strength despite the distance from yorick is strong, but what purpose does it serve? I don't want to push two lanes at once and deny my mid or adc gold and xp, and this isn't even going into effect until after lane phase. Sure when everyone has a full build it's useful, how often is that? Most of the meta picks have 0 issues dealing with yorick because of their kit, most of them will stil have 0 issues. The only thing this changes is it'll make it even harder to turn lane around when we hit 6.
This isn't a buff. Please keep this off of live.
Here is a run down of the proposed yorick "buffs": I logged on PBE to see what they did to him.Here whats up :
1.Passive now leaves the grave every 10/6/2 units
2.Q same
3.W same
4.E now slows for up to 50%(30-50% from flat 30%)
5.R now is under Yorick's control for the first 60s,after that she breaks free from him(you can reactivate this early to set her free) and basically she runs down closest lane,also % damage changed from 5/7.5/10% to 4/7/10%.Also she has less health - 400/1000/3000 from 700/1500/4000 on live.
Now to the fun part.Now his ghouls are not crippled when Yorick is far away from them(aka they do full dmg always,no matter where Yorick is).
This description was taken from this reddit post where you can see riotmaple's replies as well: https://www.reddit.com/r/yorickmains/comments/adzvwu/soyorick_pbe/