So I'm confused about the Mundo buffs
The timing just feels kind of good and bad at the same time. Mundo has a pretty rough time right now top lane while holding a decent win rate in the jungle, so Riot decides to buff him by moving towards a more anti-magic damage tank with the resist stack on his E and the autogeneration from his W ticks. That's great, it makes him more niche and less of a generalist.
However, Riot also just gave us
, an incredibly cheap tank item that basically counters Mundo entirely. Remember why Mundo fell out of popularity in the first place? It was flat nerfs plus the rise in popularity of
, which people figured out destroys him, along with several other healing based champions (cough
cough). Then you have
, which is an item that every mage will build pretty much and is a counter from the class that Riot is moving towards being a 'countet' to. Now with
in the picture, which builds into
so it works against the hyper healing ADCs and assassins building
and
, tanks have almost no reason not to rush just the vest to counter Mundo in lane and then finish it later, since thornmail is an item with total armor scaling. And the best part? Mundo is arguably suppose to counter tank laners since he has % max HP magic damage, high sustain, and damage that scales off his max hp, but this item makes it to where tanks can just buy it, and Mundo can't commit to a trade unless he pokes them low enough with Q to actually do something. Now that tanks, ADCs, and APCs all have ways to optimize directly against Mundo, there's not really a point in playing him over other juggernauts or regular tanks who don't have that liability.
The buffs are nice, don't get me wrong, but I don't foresee it mattering, since anyone can build against him now, and tanks get an item that counters him and ADCs all in one, for 900 gold.