Riot, we need more ways to Counterplay ranged ADCs beyond burst for the health of the game.
Question: why are Maokai, Braum, and Yasuo incredible picks right now?
Answer: they're....broken OP? No, maybe the meta has shifted to favor carries with huge crazy sustained damage, and they are three out of a very very small subset of champs who have a non-burst answer to a long ranged Carry's sustained damage firehose.
"B-but they're squishy, the Counterplay is Burst!"
Burst as an answer to squishy champs has been traditional for a long time. But should it be the accepted answer? Is it fun, does it feel like a contest of skill, for a carry to be brought down by burst, or alternatively hard cc into sustained damage?
I say, and from their nerf history I infer that riot agrees, that it is unsatisfactory and anti-fun for everyone except the person instantly 100-0ing the enemy. So what's the issue here? We already have a cc type just for this kind of thing: attack speed slow. A targeted %damage reduction sounds like just what the doctor ordered.
Well, historically those have had issues. Like blinds and silences, they are largely being removed rather than added in and they suffer from a host of issues which, I would argue, are due to the outdated kits on which they're found more than with the cc type itself.
Nasus has a point and click attack speed slow coupled with a powerful MS slow. Ditto with Nunu. Coupling a ms slow decreases the Counterplay available to the target-can't simply reposition and move away while slowed.
Gragas had an instant very hard to avoid AOE, and so does Malphite, which lacked a strong visual indicator that the target was slowed. This clarity issue lead many to not understand they were reduced in effectiveness.
So what would be a healthy way to add attack speed slows back into the game? They would be most healthy on a tank, support or non-burst Mage, the traditional damage mitigation classes and the least likely to simply follow up with burst. A few ideas:
-on a Zilean rework. Slow down/speed up is a great time theme, but there are so many champs with MS manipulation that Zilean seems bland. I would give him the ability to create a large tear in the fabric of time. Allies passive through the tear gain increased attack speed, and enemies auto attacking into or through the tear have attack speed briefly slowed, refreshing if they keep doing it.
-a Taric rework. In place of a heal allow him to place "dazzling crystal armor" on himself or an ally. The armor slows attack speed by increasing amounts with successive hits, breaking after three autoattacks and causing AOE damage. If the same enemy attacked all three times, they are blinded (with the Counterplay being multiple targets attacking or waiting out the duration of the armor)
-a skillshot on a gravity-based tank that also disallows the use of dashes for a time but DOES NOT slow Movespeed.
Riot always talks about meaningful interactions. It's time we had them with ranged ADCs.
). I main jungle where this isn't usually a lot of burst unless you're playing Diana
or Sejuani
. Unless you can get CC on them, which is very unlikely because of their mobility and ability to dodge skill shots, that in teamfights, and even in some 1v1s you cannot get them under your CC such as
Thresh's Death Sentence or
Blitzcrank's Rocket Grab.
is a good pick mostly because of his Q, ult, and passive. If there's a Malphite
on the team with said Yasuo
is a good pick right now because anything he does can turn team fights or even little skirmishes in bot lane. If Braum
or Vayne
basically the enemy is dead in a few seconds. I don't know what makes Maokai
a good pick due to not playing him.