Why I Don't Blame Anyone For Playing Tank Ekko.

Elite4Runner··3 votes·300 views

Ekko is a Skirmisher, or at least he is intended to be a skirmisher. He does have some very minor poke with his Q, but in order to deal a bulk of his damage, he must engage in melee combat.

Being effective as a skirmisher means you have to either completely erase your opponent immediately and be able to reliably escape without being turned on (so basically an assassin), sustain yourself through life regain of any method, or .. by simply being tanky.

The assassin method is more fun, but significantly more risky. You MUST be ahead or you will be feeding.

I would prefer the sustain method, and I believe Riot would as well, however with the HUGE nerf of spellvamp to near extinction, AP Skirmishers have very few options for sustain. The best method he has to continue to use a sustainable build is to buy Hextech Gunblade for the omni-vamp or any item that builds from Catalyst for the Aeons for the Eternity passive.

Eternity, ... just doesn't work. It isn't designed for skirmishers because it doesn't return enough health, which is fine for ranged mages because they aren't always in direct combat. However, Ekko's mana costs are designed to be low because he needs to be able to use his abilities in a rapid succession, and even then, his cooldowns are not that low. Eternity only converts 20% of mana consumed into health. His most expensive ability is his ultimate, costing 100 mana, only grants 20 health, which does not even reach Eternity's cap of 25 health per ability.

Gunblade is a hybrid item, which ultimately will work, but just doesn't feel good in every situation.

So ultimately, THE BEST option with any sense of reliability and diversity is to go for the tank options.

I think the only way for them to really fix this would be to build some form of sustain into his kit. I don't know if this will eliminate the tank Ekko problem, but it would make offensive options more appealing.

6 Comments

Calabok1 votes

So, Nerf Ekko??

Elite4Runner1 votes

{quoted}

So, Nerf Ekko??

If you consider adding sustain to his kit a nerf, yes.

Calabok1 votes

OK nerf him.

Reikken1 votes

but he already has sustain

He has a shield (with gigantic AP scaling. 150%?? That's double Janna's) and a huge heal on his ult (also with big AP scaling).

maybe increase the duration of his shield, but that's it

Elite4Runner1 votes

{quoted}

but he already has sustain

He has a shield (with gigantic AP scaling. 150%?? That's double Janna's) and a huge heal on his ult (also with big AP scaling).

maybe increase the duration of his shield, but that's it

A shield is not sustain because if you have 10 health when you gain the shield you will still only have 10 health when the shield drops (not acounting for hp5). A shield is a resistance. And yes, his shield definitely helps, but regardless of however strong it can be, as you pointed out, it doesn't last long enough to be effective. His ultimate takes way too long to be available. It is great for an assassin playstyle, but it is not nearly as useful for sustain in drawn out fights.

Look at nearly every other melee champion. They all have either some reliable, built in form of sustain, heal, more reliable resistances (armor, magic resistance, health, shields, or damage reduction), or they are able to take better advantage of AD items which offer sustain. ... or they too are not in a good place right now, such as Evelynn for example (even though she can be AD).

I think it is because of this that people are having to buy his resistances from items.

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