LP Change when Playing/Facing Premade
Okay just hear me out on this. We've all been there before, facing a duo and triple queue while you're in a team of 5 random players. It most likely ended in a slaughter with someone probably raging "f*ck dynamic queue" in the end game chat. Yet, you still lose the same amount of LP vs a team with a clear innate advantage over yours.
Therefore, what if when you play vs a premade as a lesser premade or solo, you get an increase amount of LP for winning or decreased amount of losing. It's not the same playing field, so why must the reward for winning or penalty for losing be the same. I understand that a win is a win. But a win vs a premade while you are a solo feels and should be much more rewarding than a win vs a random 5.
Also, we've been there on the other end of the spectrum. Queued up as a triple or 4 man premade, and easily stomped the enemy team to find out they were only randoms or at most a duo queue. It sort of feels like an unfair win but hey, Lp gain is lp gain. Is it fair for one to win while another wins with an advantage yet the reward is the same.
This would overall slow down the "boosting" problem that a lot of players are saying that dynamic queue brings.
Thoughts?