Dynamic Queue LP Change

hypnoso··8 votes·957 views

Okay just hear me out on this. We've all been there before, facing a duo and triple queue while you're in a team of 5 random players. It most likely ended in a slaughter with someone probably raging "f*ck dynamic queue" in the end game chat. Yet, you still lose the same amount of LP vs a team with a clear innate advantage over yours.

Therefore, what if when you play vs a premade as a lesser premade or solo, you get an increase amount of LP for winning or decreased amount of losing. It's not the same playing field, so why must the reward for winning or penalty for losing be the same. I understand that a win is a win. But a win vs a premade while you are a solo feels and should be much more rewarding than a win vs a random 5.

Also, we've been there on the other end of the spectrum. Queued up as a triple or 4 man premade, and easily stomped the enemy team to find out they were only randoms or at most a duo queue. It sort of feels like an unfair win but hey, Lp gain is lp gain. Is it fair for one to win while another wins with an advantage yet the reward is the same.

This would overall slow down the "boosting" problem that a lot of players are saying that dynamic queue brings.

Thoughts?

3 Comments

Sakura Mirage6 votes

Boosting happens in like 1/100 games it isn't a big issue as you say it is.

Dextix LT1 votes

Sadly with dynamic it indeed is an issue and a bigger one than it was before. Because boosting is legalized and more tools are given for it to work.

The biggest issue however is ht loss of ranked integrity and having completely unfair and unfun games.

Dextix LT1 votes

Aint a good system since it again is abusable and doesnt depend on you because premades can be on your team too. Thus they can win the game for you and make matters in the ladder worse because even more unskilled players might get the chance to rise.

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