EVERY position is "infested" with Carry picks nowadays
Everybody wants to be a carry these days, making teams consist of primarily squishy, high-damage champions. Games rely on getting ahead and snowball, making picks and just steamroll the enemy with superior damage output.
Everyone wants to see the big damage numbers and teamplay and teamfighting as a whole become a lot less common in SoloQ, making people extremely hostile towards each other as everyone wants to be THE MVP.
http://www2.pic-upload.de/img/32607192/carrybs.jpg See this? This is a common sight in most of my ranked games, and I'm NOT talking about the Mordekaiser pick. Teams pick 5 damage pumps in every position, making them just try snowballing and becoming extremely kill thirsty, disregarding team strategies and superior tactics in favor of just stomping the enemy.
http://www2.pic-upload.de/img/32607198/carrybs3.jpg Gangbanging bot lane, camping lanes and getting ahead with superior numbers instead of winning 5v5 engagements is the most common, and most effective strategy to win as snowballing is extremely effective in this season.
http://www2.pic-upload.de/img/32607196/carrybs2.jpg Gold disperancies become extremely high as overwhelming single lanes with a number advantage gives one the edge but the moment these teams are forced into a 5v5 engagement against one with a "proper" teamcomp with UTILITY supports/mids and teamfighting threats they fall short.
People underestimate the power of strategy and teamplay in a gasp TEAM based game. It makes me sad that this mentality of wanting to be the most important person on your team becomes more widespread as people become extremely focused on just stomping their lanes and then just beating the enemy over the head with a gold and numbers advantage.
It's sad, as I highly prefer teams that work together, that form one cohesive unit and make decisions that WIN the game, instead of simply wanting to deal one thing: DAMAGE.
Just my two cents on this matter, I just feel that the entirety of soloQ consists of One man shows wanting to be like their favorite anime's Protagonist and just be the most important member of their team, with them only being insignificant side characters.
- Can makes flashy plays, visually appealing, does tons of damage, can basically solo carry a game with some feed, mobile and fun to play
- Land every skillshot, make plays, keeps allies alive, basically win teamfight for team, make a good play, set up a shit ton of kills for your ADC
giving me hope beause she's the only Champion that seems to work out without doing noticable damage at all.
alive even with
E+R so I basically became useless since Janna only strength relies on keeping carries alive. Keep in my mind that I run 45%cdr and heal masteries.

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