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Two balance suggestions that I think would improve the game

thescrubbybub··1 votes·762 views

First, Kalista Everyone knows she is cancerous to play against, because of her jumps, but what if instead, she gained stacks on her passive, at a certain amount of stacks, she gains a blink that will be used when a movement command is issued for her. This is both more thematic, and gives her more room more melees to actually do something to her. The blink would have to be longer in range.

Second, ADCs I hate their stupid damage output, and seeing as Riot does not want to remove crit, what if instead their overall slot efficiency was decreased. The main item that I am suggesting have its stats lowered is IE. Imagine if it had stats more like "45 AD 20% Crit Chance 2800 gp" and then its current passive. This would severely lower an ADCs late auto damage, while not actually impacting their builds cost efficiency.

What do you guys think about these changes and how they would benefit the game?

5 Comments

Visiting1 votes

No

thescrubbybub1 votes

{quoted}

No

Very articulate response. Care to elaborate?

Snowball4u1 votes

Neither will improve gameplay.

Kha is wrong change is not good.

Your basically saying you hate adcs and they should be replaced.

Every adc relys on autos and crits to kill.

Except for kalista who relys on her e

So by doing your changes, your disappointing not only every adc main (myself) but supports, tanky peel champions, and anyone who likes to play protect the carry. Think of how pros would feel if they had to learn their role all over again from scratch. Yes i feel like some things can be changed about some adcs, but not replace the whole role.

Edit: didnt mean to make this as a replay, ment to post it but oh well. And... Also they added this new thing to the game to help you with kalistas mobility. Its called cc

Snowball4u1 votes

One more thing. An adc was ment to be squishy. An adc was ment to do a lot of damage. It takes skill to play an adc. Someone like vayne who can 1v5 penta if used perfectly. They are high risk high reward. Thats who they were ment to be. And who they are inside.

thescrubbybub1 votes

ADC hardly requires more skill than any other role. There is positioning, if you can position you're pretty much set, every other skill carries over across classes. ADCs would not be replaced, they would be balanced out. Crit is an incredibly toxic mechanic, and even then, this only effects an ADCs final build. However it also delays crit until later in the game. Both are good.

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