Idea to balance Ahri
Now yes I love playing Ahri and Veigar but even I think Ahri needs a nerf, nowyes her charm was nerfed to not deny dashes but here's the thing, that was the INCORRECT nerf to "balance" her, now I'm NOT saying that the charm nerf SHOULD NOT have happened,
But rather it was unnecessary compared to her Q as in it's return it deals true damage that scales with 35% of her AP which is a massive amount of true damage when she reaches full build, now instead of true damage it should probably be instead that on return if it hits the same target, it deals 20% more magic damage (grand total of 55% of her AP scaling is used) which would probably help balance her vs. true damage that scales with 35% of her AP.
Here is her Q's scaling (both on return and being launched have same scaling)
40/65/90/115/140 (+35% of her AP) which makes a massive blow with her Q's return if she has void staff, Sorcerer's and Abyssal.