I'm kind of starting to feel very indifferent about winning or losing

Brascus··98 votes·5,054 views

Like I don't feel very accomplished either way, I just feel "eh" after winning and "shrug" after losing. Like if I fucked up bad in lane all I need to do is farm passively while split pushing and eventually I get decked out, delete enemy players here and there but ultimately lose to general lack of co-ordination.

I might just be dead inside.

http://i.imgur.com/WDaRflY.gif

73 Comments

Ionian77 votes

Because this season isn't about skill, it doesn't reward good players at all. Games are won in champ select, and 90% of meta champs are impossible to misplay with because there's 0 mechanics to them. Most boring season of all.

Julius Evola16 votes

This is actually incredibly accurate. Season of supports in every lane with ADCs (at any role). It's super pathetic to watch LCS. I'd play this game a lot more if there was diversity in strategy. Oh yeah, and the new masteries are terrible.

Who's idea was it to release 45% CDR? Stupidly broken.

Vistha Kai13 votes

Does that 5% even matter?

Well. Certain not for mages who only take this mastery for the immediate gain, not the increased cap they won't reach anyway.

SettDownShutUp5 votes

Let's make the correction, 5% CDR matters with the introduction of item 3508.

We're having champions who had to choose between their skills and the AA damage, now getting the best of both words, and getting CDR cap faster and easier than even Mages.

I've never WANTED to buy item 3165 but I have so few meaningful choices for CDR as a mage that I'm struggling otherwise, you see pure AP casters grabbing item 3092 , what was supposed to be a support item, due to it giving CDR as well as an active effect almost necessary to handle these 45% CDR AD carry caster marksmans.

Vistha Kai1 votes

You still need to get 40% CDR to reach the cap. Essentially, Essence Reaver would let ADCs cap CDR regardless of the masteries change.

SettDownShutUp12 votes

Sorry, shouldn't of rushed writing that. No, 5% CDR isn't a problem, what I was trying to get at is CDR in general IS. With the increase of crit along all items (also the inclusion of crit on things like Runaan's) You had ADCs gaining serious stat bloat. Marksmen had to choose "am I gonna crit hard? Attack quick? Cast my spells more often?"

Now, they instead of making a choice, they just say "Yes."

Yaskamasandwich1 votes

{quoted}

Sorry, shouldn't of rushed writing that. No, 5% CDR isn't a problem, what I was trying to get at is CDR in general IS. With the increase of crit along all items (also the inclusion of crit on things like Runaan's) You had ADCs gaining serious stat bloat. Marksmen had to choose "am I gonna crit hard? Attack quick? Cast my spells more often?"

Now, they instead of making a choice, they just say "Yes."

And top that off with, and Riot openly admited this, you now get heavy ad with great defense items. Now instead of choosing to decide to build AD, AS, CDR, and which 1 or 2 defensive items you need, now you just say yes TO ALL!

Even other types of champs are jumping in the same boat. There used to been a difference between tanks, bruisers, and fighters. Now they all just build the same meta golem problem we had in season 2. Even ap tanks are building Sterak's Gage, Titanic Hydra, etc.

Tridem1 votes

As a Fizz player (one of the champions "abusing" this mastery) I never really reach 45% without building morellos and thats not a good item on him anymore...

Completely irrelevant XD

Vistha Kai1 votes

CDR runes are pretty much mandatory to reach the cap for APs.

That or buying two Morellonomicons/Athene's and Morello.

67chrome1 votes

Does that 5% even matter?

5% CDR is a lot more powerful than it sounds due to how %reductions work, and how %reductions are very different from a %increase.

The equivalent of casting spells 100% faster is 50% CDR The equivalent of casting spells 200% faster is 66.7% CDR The equivalent of casting spells 300% faster is 75% CDR The equivalent of casting spells 400% faster is 80% CDR (URF) The equivalent of casting spells 500% faster is 83% CDR

You need less and less CDR to hit each stage, where with things like AD, AS, HP, Armor, MR, HP/5, MP/5, Mana, etc. it's the same flat rate for each jump. If it takes +100 to go from double to triple, it takes +100 to go from triple to quadruple, etc. In this case of CDR it's only +50%, +16.7%, +8.3%, +5%, +3% to do the same thing.

While the CDR cap is obviously 40% or 45%, my main point is that each point of CDR becomes more and more powerful the more you already have.

The jump from 40% CDR to 45% CDR works out to be a pretty solid ~9% boost in the rate at which anyone can cast spells, which is a pretty substantial boost to get from just 5 mastery points.

Julius Evola1 votes

Yes, and there are many mages (that don't have 4 damage spells) you would prefer %5cdr over 3 magic pen. CDR is always game breaking, which is why they capped it at 40% long ago. Apparently they forgot this.

Vistha Kai1 votes

The point is many mages aren't going to hit the increased cap anyway, at which point it becomes the glorified Sorcery mastery of Season 4'n'5.

Julius Evola1 votes

Yah, but I am referring to champions like Lulu, Karma, Anivia, Lux, etc. That have 1 or 2 non-damaging spells. They benefit greatly from CDR and SHOULD be going for 45%.

Vistha Kai1 votes

Anivia... hitting the CDR cap? I... uh... what?

You realize in 90% of games Anivia players don't buy even ONE CDR item, do you?

And supports like Karma or Lulu have way more than enough options of getting CDR. Notice, I used the word "mage" before, not support. Mage=/=support.

Julius Evola1 votes

You'll win more games if you buy CDR.

Vistha Kai1 votes

You see, looking up individual item's statistics means nothing. Why? Because certain items will have higher or lower winrates and buy-rates solely because when they are being build. It's a rule that a champion's core will have lower or much lower winrate on a champion than their last item. Again why? Because unless the game goes very, very badly that core item will always be finished, win or not. That's why Athene on Anivia has 10% buy-rate and 67 or something percentage winrate. It's not a core on her. Raw mana is. Everything else, but AP, is optional.


Depending on the site we get slightly different builds, but...

At Champion.gg(Plat+ only ranked games) those items in various combinations are the most used: item 3027 item 3020 item 3003 item 3089 item 3135 item 3157 At Lolking.net it's those items: item 3027 item 3003 item 3089 item 3157 item 3151 item 3135 Athene's on the 7th place, meaning it's optional and/or late game full-build option.

Funny thing. Notice how for some reason there are no boots listed on most, if not all champions' charts at Lolking despite having 20% buy-rate average.

VexingRaven4 votes

[{quoted}](name=If Ahri Was Real,realm=EUW,application-id=3ErqAdtq,discussion-id=PVErvxYA,comment-id=0003,timestamp=2016-03-13T13:13:57.168+0000)

Because this season isn't about skill, it doesn't reward good players at all. Games are won in champ select, and 90% of meta champs are impossible to misplay with because there's 0 mechanics to them. Most boring season of all.

So much this. As an off-meta jungler I pretty much have to just pray the enemy is an idiot. Most games there is maybe 1 lane that's actually gankable with a reasonable chance of success. It's pretty frustrating to outplay the enemy jungler and get nothing for it because the lanes are all ungankable all the enemy jungle has to do is wait for late game. I imagine it's similarly frustrating for laners.

EmollientNut04 votes

This entire season revolves around champions that take great advantage of the fact that green wards don't exist anymore. That's the most dreadful part to me, hands down.

Amumu Rammus Quinn Volibear XinZhao

sp4412 votes

Yeah... I liked the changes to AD itemization, the fucking dumpstering of green wards, not so much. The vision game is so fucking shit right now, I don't even know why there's still a ward limit of 3, it's not like you're ever in danger of breaching it, since you have so few wards on yourself and they last so little.

Best Darius KR23 votes

I don't know why, but i feel the same too.

Julius Evola2 votes

Wait, so every summoner feels the same? And yet, riot trecks on their uncounterable CC train (nautilus, janna) with their league of ADCs at every role. Jungle, Mid, Top, ADC.

Julius Evola1 votes

Sounds like Assassins are needed to balance the stagnation.

DragonOfTheVoid1 votes

it needs to be more like hots tanks have a shit tone of hp and tank a long time to kill if your a assassin assassins kill the damage over time champs super fast and
damage over time champs kill tanks fast its

rock paper cutcut

Julius Evola1 votes

It's a bit more complicated than that. You also have utility supports (mages like janna that counter all melee). And since they buffed everything for supports (gold generation, 45% CDR) and ADC (items), and nerfed everything for assassins, this inherently creates game balance of ADCs at every role, including jungle now, with the sated devourer.

EmollientNut08 votes

I realized recently why I can't care about this game any more is the lack of Green Wards.

I can't deal with a 650 movespeed Quinn diving me from my own jungle anymore.

Only Play Darius18 votes

Games are just awful this season

Dynamic queue ruined this season. Skill doesn't matter because so many laners are duo with their jungler and will ask for a camp if they fuck up against you

La Barbotte17 votes

its not about skills anymore, its about have less idiots than the other side

KazaJhodo4 votes

Yes, this.

I feel like matchmaking is broken, and thats why games have become the way they are. Games feel like luck, like we have less of an impact on them. So its just not as fun.

I did a post a few days ago about why I think this is case and what can be done to fix it. I need help to get attention on the thread, I think my ideas would really turn the game to where people want it. Much more rewarding for the individual play instead of being judged as a random 5 comp.

Fixing the Ranked Ladder System

La Barbotte2 votes

me and my friend rank at 3 premade and we do the same strat every game, no loss so far, top/jungle/support we all get zzrot ASAP and banner as our last item, free win every time so skilled

TotalJerk1 votes

This is how it always ways. Of all the things people have complained about, I don't understand why there haven't been more fingers pointed at how absolutely ass LoL's matchmaking is, because it has probably the largest source of frustration for years. Dunky describing a matchmade game "3 decent players and 7 retards" isn't that far off because every match seems to be full of people who should've never been matched together. I've even been one of those 7 retards, myself when I randomly get matched way too far above my league and drag my team down.

La Barbotte1 votes

because now its about who has to best premade and hoping the idiots on the other side suicide before yours thus giving three turrets an inhib baron and the blood of 13 virgins. death timers are so high that even if you play well it doesnt matter anymore, one bad player ruin the entire game with one death at the wrong time, this isnt fun or preventable, wins and loss are almost all luck this season, even in the LCS its shit

TotalJerk1 votes

{quoted}

one bad player ruin the entire game with one death at the wrong time

Couldn't this have also been said back when individual champions could snowball so hard that 1v5s were common? The response to Riot gradually reigning that in was that people complained about how the anti-snowball measures and changes made it harder to solo carry.

La Barbotte1 votes

exept now that they fixed this for champions its the game rules themselves that cause the problems, long death timers paired with weak objectives makes it way too punishing for any mistakes, right now you could be the team behind, get a pick, team fight 4v5, win the teamfight 2 for 1, destroy a whole lane worth of objectives, you are likely back in the game in gold right now if not ahead

Bisaknosp14 votes

the most satisfying feeling is when you beat the enemy team when they all have fotm champs and your team is almost full of off meta champs

Sintama12 votes

I don't ever win, so a win is the greatest accomplishment for me. It's generally a 60+ minute game full of high-stress. I win about 1 in every 10 games.

WoWswitch2 votes

{quoted}

I don't ever win, so a win is the greatest accomplishment for me. It's generally a 60+ minute game full of high-stress. I win about 1 in every 10 games.

I hope you can get more wins in the future! This game is so competitive that it can be hard to stay up on the curve :).

Chespin20135 votes

This is one of the reasons why I just stopped playing I frequent the boards and keep up with news of LOL because I hope things will change but it seems like it will be a long time in the meantime I have been having a lot of fun playing Dota 2, F4, and Overwatch. Also been planning on getting that new Hitman and the Pokemon remakes. I just want for League of Legends to be great again.

PixTron4 votes

Hey, look! A ship!

Where's that ship headed?

It's heading to Overwatch, of course! This is the Overwatch Express!

Get on it while it's still there. ;)

Vistha Kai3 votes

I haven't been playing LoL for a couple weeks now.

Playing League since pre-season was like "M'yeaaaaah" while forcing myself not to rage quit nearly every match at 10 minute mark, because of how awfully one-sided they are.

Currently having a blast playing Smite. Literally got my first full-priced god on the day I started and, at my current rate, will play their ranked in about a month or two. And, boy, the CC in that game. You'd be amazed how much diversity you can create by not making CC types a linear progression(Slow->root/silence->stun->knock-up, you get the idea).

KazaJhodo1 votes

I think this is because we feel as though we have less impact in games. We feel like we have less impact because teams are not evenly matched. Its more about people not feeding than it is playing well. It feels like a luck game.

I need help getting some attention on my suggested solutions. I go into this issue in depth, just because I feel the same way, and I see players all over complaining about the game in the same way. Even if its just not as fun- there are reasons its not as fun.

Fixing the Ranked Ladder System

Vistha Kai10 votes

Frankly, I'm not even sure where to start, because pretty much everything is fucked up and in need of fixes.

  1. Death timers.
  2. Towers.
  3. Disproportion between AP and AD items.
  4. Sated Devourer.
  5. Ass-pulled anti-balance changes.
  6. Terrible reworks.
  7. And last, but not least: Dynamic Queue by Jeffrey "I Know Better Than You" Lin a.k.a "Lyte"
sp4411 votes

Tried playing that game, was kinda fun, but the community made this one look like a fucking Brony convention.

Vistha Kai1 votes

How so?

sp4411 votes

EVERY. SINGLE. MATCH had somebody berating, insulting, or humiliating somebody for a variety of reasons.

Vistha Kai1 votes

I'm halfway through leveling(15 out of 30) and I literally met only one guy with an ego. You could say there was another dude like that, but when I told him I just started, he shut up immediately.

Unless you mean ranked, then I have no sample size.

sp4411 votes

I must've drawn the short straw then, because it sure as shit wasn't ranked.

Mama Soraka1 votes

I hit 30 recently in smite thinking it would make matchmaking quality better but its still been a week or more since I had a game that didn't end because one team had a rage quit at 10 minutes or less. I'm probably not going back until they implement a leaver buster style system because whatever they have in place doesn't work. Nobody feels like they'll get suspended for leaving and that attitude is reflected in the countless threads and posts I found by googling for information about leaver punishments in smite.

Very Epic Guy3 votes

Winning or losing games now just feels empty simply because of the amount of insane bullshit going on in games. With about 15 insanely strong champions, anything that isn't one of those will have a very difficult time. Items also heavily favor AD champions above AP.

For instance, in a recent Xerath game, someone picked Zed against me. He farmed under tower until he got a item 3155 and proceeded to take little to no damage while I was still building my item 3157. Before I could finish the item, he had killed me under tower multiple times due to simply throwing out his q repeatedly and ulting. (I was not even able to approach minions to farm)

From there, he snowballed out of control and wound up destroying our team which just let them push and win due to insanely long respawn timers...

Quavelix3 votes

I quit a few weeks into the season because of how insanely bad it was.

I have no regrets.

TallyZrg2 votes

Season 6 "end of game" feelings in a nut shell.

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