Stop forcing one sided victories. Match making corruption.

TheNthDimention·1/27/2018, 11:31:42 AM·2 votes·475 views

The matchmaking system likes to force a win or loss for one side in order to reinforce its own ranking system for a player and I'm fucking tired of it.

Basically what happens is this, I carry a bunch of games and go on a 20 or so game winning streak. Then the matchmaking system says, "oh look, this player has won too many games, time to balance things out." So for the next 20 or so games I get matched with the most brainless, complete fucking worthless bags of shit teammates possible and get put against all skilled opponents at the same time, thereby forcing my win-loss ratio to return to 50/50.

You can imagine how fucking annoying it is trying to get your first win of the day when the matchmaking system has decided that you must lose the next 20 games to keep your score down.

This is a fucking corrupt system. It causes rage and toxicity among teammates when you are not matched with equally skilled players. It's so obvious that it happens, and it needs to fucking stop. The matchmaking system needs a complete overhaul.

5 Comments

LessChatMorePlay1/27/2018, 11:40:12 AM1 votes

yup i have expirienced it myself many times, before few weeks i had a nice winning streak and at the end i had bronze-like players in my team who were uncarriable and all lanes lost hard many games in a row.

kevin heals you1/27/2018, 11:52:10 AM1 votes

its not forced you just have to preform better and better. good players manage 40+ winstreaks just git gud

LessChatMorePlay1/27/2018, 12:09:29 PM1 votes

also i have figured out what happens after you have a big win streak, you get players in your team with bad overall kda and enemy team players with good kda, that means that your teammates will die a lot more than enemy players and there is nothing you can do about that

Nea1041/28/2018, 3:45:28 PM1 votes

I still wonder how you just find one-sided games basically always, with a "fair" matchmaking... Something wrong here, I guess :)