@Morello: Remind us again why you want to rework Irelia

darkdill··1 votes·1,011 views

Whenever I bring up Irelia's balance, people jump down my throat with knives. So to refresh people's memory, I need you to tell them why you love to nerf Irelia and why you think her kit is a "mistake".

3 Comments

Flying Buntcake1 votes

I don't play Irelia much, but would like to know both sides of the arguement

Aamano1 votes

turkeyBACON1 votes

Besides her kit having nearly nothing to do with being a floaty blade master? Mostly she suffers from bloat. She was created when melee characters where significantly weaker to ranged, so they overstuffed her kit so she could compete with them. Lets go over her kit shall we?

passive: 10% to 40% cc reduction that stacks♦ with tenacity.

q: a targeted dash that refreshes♦ cooldown on kill. w: auto's restore health and a active that makes her autos deal true♦ damage and doubles♦ the health restore e: A 60%♦ slow or a stun♦ when she's lower % health than her target. r: 4 line nukes that restore health on hit.

As it stands she's just got an answer for everything. If just half the mechanics were removed from 1 or 2 abilities then Irelia would still have a competent kit. You'd have to rebalance numbers of course but she'd definitely still be viable.

Personally, I want Irelia to get a visual and gameplay update because they are wasting the potential of the flying blade master fantasy. Her current(modified) kit could go to her brother as a "new" champ.

♦ http://paulgoodenough.com/principal/wp-content/uploads/2014/03/image11.jpg

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