Is riot even trying to lower damage
Oh wow coup de grace 9% damage instead of 10% woop de fucking doo. Why did every ad champion in the game get free base attack damage, there was no reason to do so. Damage needed to be overall lowered so why buff base damage of so many champions and oh yeah this makes steraks gage and trinity force do more damage too by the way.
Another bullshit thing is some ad champions getting a buff to their base damages on abilities. Some champs don't have bonus ad early now but damage needed to be lowered. Look at Talon Passive - Blade's End BASE DAMAGE/CHAMPION LEVEL 60/70/80/90/100/110/120/130/140/150/160 ⇒ 75/85/95/105/115/125/135/145/155/165/175 Q - Noxian Diplomacy BASE DAMAGE 60/85/110/135/160 ⇒ 65/90/115/140/165 W - Rake REEL BACK BASE DAMAGE 60/85/110/135/160 ⇒ 70/95/120/145/170
Why did he get such big base damage buffs he didn't even lose any attack damage from the rune changes. Before you would get about 9-15 attack damage from runes depending on if you got some lethality but now you get 11 attack damage and 10 lethality from sudden impact so he actually doesn't lose any damage from the new runes he doesn't need all this base damage.
I though of some changes that would make the game much more balanced than it is now.
Get rid of all the free base ad and bonus base damage champions got
Give mages 5 more base armor
Nerf coup de grace, sudden impact, scorch, triumph, and rework demolish tanks aren't supposed to kill towers adjust other masteries that might need changes from these getting nerfed
Nerf electrocute damage I don't know why it does more damage than thunderlords did before, rework dark harvest terrible keystone design made to one shot people or be useless, buff arcane comet ap ratio and nerf ad ratio by a bit, make press the attack take 5 stacks for ranged champions and nerf the damage it does for both melee and ranged, buff lethal tempo for melee champions, nerf aftershock resist bonus to 20%
Nerf adc itemization and remove duskblade
Make doran shield for melee only and reduce price to 400 gold
Nerf mountain drake to 8% bonus true damage instead of 10% to objectives and nerf infernal drake to 6% bonus ad and ap
Buff baron health/damage, apply grievous wounds to nearby players, reduce gold earned to 250
Buff outer turret health to 4250, buff inner turret health to 4350 and gives small shield again, buff inhibitor and nexus turrets to 4500 health, give them laser beams, reduce minion damage dealt to them by half (laser beam and half minion damage only for inhibitor and nexus turrets)
These changes would make the game less so much less snowbally and would probably make everything not so annoying.

and
most notably take it)
these three are all the exception) are weak and limited in their ways to help make an impact for their team.
)
whom takes demolish because it forces opponents to react to his splitpush, this in turn forces enemies to divert off of their normal buildpath in order to deal with you as such, that creates a gold advantage that makes splitpushers WAY more relevant than last season, where they could be mostly ignored.
or
my impact in teamfights is still crappy.
