Is riot even trying to lower damage

BoilTheOil··28 votes·912 views

Oh wow coup de grace 9% damage instead of 10% woop de fucking doo. Why did every ad champion in the game get free base attack damage, there was no reason to do so. Damage needed to be overall lowered so why buff base damage of so many champions and oh yeah this makes steraks gage and trinity force do more damage too by the way.

Another bullshit thing is some ad champions getting a buff to their base damages on abilities. Some champs don't have bonus ad early now but damage needed to be lowered. Look at Talon Passive - Blade's End BASE DAMAGE/CHAMPION LEVEL 60/70/80/90/100/110/120/130/140/150/160 ⇒ 75/85/95/105/115/125/135/145/155/165/175 Q - Noxian Diplomacy BASE DAMAGE 60/85/110/135/160 ⇒ 65/90/115/140/165 W - Rake REEL BACK BASE DAMAGE 60/85/110/135/160 ⇒ 70/95/120/145/170

Why did he get such big base damage buffs he didn't even lose any attack damage from the rune changes. Before you would get about 9-15 attack damage from runes depending on if you got some lethality but now you get 11 attack damage and 10 lethality from sudden impact so he actually doesn't lose any damage from the new runes he doesn't need all this base damage.

I though of some changes that would make the game much more balanced than it is now.

Get rid of all the free base ad and bonus base damage champions got

Give mages 5 more base armor

Nerf coup de grace, sudden impact, scorch, triumph, and rework demolish tanks aren't supposed to kill towers adjust other masteries that might need changes from these getting nerfed

Nerf electrocute damage I don't know why it does more damage than thunderlords did before, rework dark harvest terrible keystone design made to one shot people or be useless, buff arcane comet ap ratio and nerf ad ratio by a bit, make press the attack take 5 stacks for ranged champions and nerf the damage it does for both melee and ranged, buff lethal tempo for melee champions, nerf aftershock resist bonus to 20%

Nerf adc itemization and remove duskblade

Make doran shield for melee only and reduce price to 400 gold

Nerf mountain drake to 8% bonus true damage instead of 10% to objectives and nerf infernal drake to 6% bonus ad and ap

Buff baron health/damage, apply grievous wounds to nearby players, reduce gold earned to 250

Buff outer turret health to 4250, buff inner turret health to 4350 and gives small shield again, buff inhibitor and nexus turrets to 4500 health, give them laser beams, reduce minion damage dealt to them by half (laser beam and half minion damage only for inhibitor and nexus turrets)

These changes would make the game less so much less snowbally and would probably make everything not so annoying.

29 Comments

Gibberwatt1 votes

I mean, if riot was just trying to reduce damage, they could just give a 25-50% damage blanket nerf to everything. That would solve it. They haven't done that, so it must be assumed that they are either attempting to stay away from such a huge change, or are just attempting to reduce the outlying offenders to manageable levels.

mack91121 votes

I play alotta tanks and if you did something like that I would never die..

Gibberwatt1 votes

That would be the general point. Of course, you wouldn't kill anyone either. It would be a drawn out slap-fest.

SpecterVonBaren1 votes

He's not right about not dying anyway since ADC's are inherently designed to deal with tanks and even if their damage goes down it would still be the best late game damage in the game and it becomes noticeably better when a fight takes longer.

Penns1 votes

But if u nerf sudden impact, dont nerf the magic pen again pls xd

PokladnicaZla1 votes

Myb on mages,supports and tank,but never ADC and Assassins.

Red Wreckage1 votes

agree with everything except nerfing sudden impact and duskblade removal.

BoilTheOil2 votes

Duskblade has been reworked twice and still is a badly designed item, assassins will still have items to choose from item 3814 item 3142 item 3074 item 3071 item 3036 item 3156 item 3033 item 3139 item 3026

IdveYsUfSK1 votes

im glad that someone realizes the most of the issues of the game now. You can balance better than the balance team. sudden impact is actually broken on champs with displacement mobility skills and didnt run armor pen/magic pen rune page before. most already got full ad compensations.

Velzard of Koz1 votes

What I find funny is that do people actually prefer not to take Sudden Impact when they have option to use it on champion? Because I feel like it's go-to Rune for everyone dmg dealing with swift mobility engaging AND such binary philosophy of you either can't use the Rune or take it is the reason they removed the Mastery that got you something (extra dmg? not sure If I remember well) on CC'd enemies. That is was Mastery you simply always picked If you had hard CC.

EliseCanStepOnMe1 votes

Looks like someone misses the ardent meta...

BoilTheOil5 votes

ardent meta had a lot of damage too with adcs so I don't know what your saying

EliseCanStepOnMe1 votes

While ardent meta did have a lot of dps from adc's, almost no one else could viably pick damage champs because of that item, at least in higher mmr's. A lot of the damage you're talking about nerfing is burst oriented, and you made some agreeable points, but you lost me at "remove duskblade." Do you have any idea how useless that would make the AD side of the assassin class? The on-hit proc from that item (while a bit strong/over-tuned) is one of the main reasons why those assassins are strong right now... well, that and electrocute being pretty bs in its' current state. (I personally hate the slight delay its' damage has, feels cheap to burn flashes for free because of it, and still get the kill anyway, on top of its' already stupid high damage) I agree that electrocute needs a nerf, especially since it being so strong makes dark harvest pointless to use by comparison.

If AD assassins were in a world without duskblade right now, and if these nerfs you're proposing were to happen, (also considering how much weaker the class became as a whole from preseason 7) then they would be beyond useless/never viable.

TL;DR All i'm saying is that, while agreeable in some places, you seem to be going quite overboard with these damage nerfs, and that these proposed nerfs would force a low damage meta in which half of the champions in the game wouldn't be viable, which sounds kinda familiar to a recent meta that almost everyone hated (ardent meta)

MuffledGarbage1 votes

I agree with everything except Scorch nerfs and Demolish removal.

Scorch is one of the only runes for DoT champs to take( AurelionSol and Zyra most notably take it)

Demolish needs to exist to support Toplane having a bigger impact on the game in general, without Demolish toplaners will be stuck with barely any good trees.

Tanks right now(Ornn Shen Maokai these three are all the exception) are weak and limited in their ways to help make an impact for their team.

BoilTheOil1 votes

but tanks aren't supposed to kill towers

MuffledGarbage1 votes

Tanks might not be _supposed _to kill towers, but Splitpushers ARE supposed to kill towers.

And the Majority of Splitpushers build health and have fairly high base health which allows them to use Demolish.

although Demolish DOES allow for certain tanks to have a better presence in the game AFTER lane phase because then tanks can make more of an impact than "CC bots" it could be argued that this is healthy

BoilTheOil1 votes

Splitpushers already kill towers fast enough they don't need demolish

MuffledGarbage1 votes

before demolish, Splitpushers were barely making a scratch in games.

I'd like to cite the number of splitpush team compositions were chosen at last worlds: 1(and it usedNasus )

If splitpushers took towers fast enough, then why weren't more splitpush teamComps chosen?

Splitpush teamComps were chosen in past Worlds(note worlds in 2014 and 2015) And the toplane wasn't a spot for only Tanks and Lane bullies in Solo-Queue.

At the moment, if Demolish did not exist in it's current state we would not have Splitpushing be as viable a strategy as it is now.

Splitpushing would HARDLY be viable because Demolish gives a LOT of pressure to stay in lane, even when the person defending against the demolish-user is low on mana/health.

This makes it either the defender has to back(eventually anyways), the defender will burnsummoner 12 when coming back to lane, or the defender will die from the demolish-user diving the defender.

This allows for more lane-diversity, by choosing a character like Yorick whom takes demolish because it forces opponents to react to his splitpush, this in turn forces enemies to divert off of their normal buildpath in order to deal with you as such, that creates a gold advantage that makes splitpushers WAY more relevant than last season, where they could be mostly ignored.

BoilTheOil1 votes

Splitpushers weren't doing anything because

  1. Teleport channel time was increased

  2. Enemy teams can just take baron/towers really easily now but with the changes I listed above these are getting buffed

MuffledGarbage1 votes

Your changes wouldn't help splitpushers become more relevant.

Wouldn't help to make Fighters more relevant in games.

If I get fed toplane 3/0 as Fiora Darius or Kled my impact in teamfights is still crappy.

I have to get fed toplane 6/0 as most Toplaner Carry champions to become relevant to the enemy Tristana Thresh

BoilTheOil1 votes

Thats why I said nerf adc itemization

IAmLuckyI1 votes

"Make Dorans Shield Melee only" is just stupid. You play against a poke lane? You take it or you die or even earlier forced to back.

BoilTheOil1 votes

why should adcs be able to build doran shield

Daddy Ants2 votes

{quoted}

why should adcs be able to build doran shield

If Caitlyn Lulu Sona Zyra and other champs weren't cancerous to lane against then we wouldn't need Doran's Shield.

IAmLuckyI1 votes

If Riot wants that tanks are supposed to do this than its supposed to be like this.

Lunar Lunacy1 votes

I still think more defensive options is a good alternative to nerfing damage

BoilTheOil1 votes

No damage is just too high, before in previous seasons you didn't even have keystones and now you do and they do a ton of damage and also things like coup de grace and scorch do too much damage also

Lunar Lunacy1 votes

I can agree that scorch is really good, it's more worth running than any of the alternatives. But again, does that mean things like scorch should be nerfed or does that simply mean the alternatives need to be improved?

BoilTheOil1 votes

If other things get improved damage is still too high what I want to do is lower damage not just increase other damage

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