Nocturne Mini-Rework Idea
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/45/Nocturne_OriginalSkin.jpg
Passive: Wrath Demon
Umbra Blades: Nocturne's basic attack is periodically enhanced, dealing 100% AD physical damage to his target and surrounding enemies, and gaining 10% bonus movement speed for 2.5 seconds (10 Second Cooldown). In addition Nocturne's basic attacks reduce Umbra Blades cooldown by 1 second, increased to 2 seconds against enemy champions.
Dusktrail: Nocturne's abilities that affect enemies leave behind a Dusktrail for 5 seconds. While on the Dusktrail, Nocturne gains bonus Movement Speed and bonus Attack Damage while on the trail.
- Bonus Movement Speed: 25%
- Bonus Attack Damage: 20 - 80 (Based on Level)
Q: Shadow Claw Target Range: 1200 / Cost: 60 - 80 Mana / Cooldown: 10 Seconds
Active: Nocturne sends out a Shadow Claw in a line that leaves a Dusktrail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also to leave a Dusktrail.
- Physical Damage: 65 / 110 / 155 / 200 / 245 [+ 75% bonus AD]
W: Shroud of Darkness Cost: None / Cooldown: 20 - 12 Seconds
Passive: Nocturne empowers his blades, permanently gaining bonus attack speed.
- Attack Speed: 20% / 25% / 30% / 35% / 40%
Active: Nocturne gains a spell shield for 1.5 seconds. If Nocturne blocks an ability, Shroud of Darkness bonus attack speed is doubled for 5 seconds. In addition when Nocturne blocks an ability with his shield, the shield explodes affecting nearby enemies within his attack range with Dusktrail.
- Enhanced Attack Speed: 40% / 50% / 60% / 70% / 80%
E: Rising Nightmare Target Range: 125 / Tether Radius: 300 / Cost: 40 - 70 mana / Cooldown: 15 - 12 Seconds
Active: Nocturne plants nightmares into his target's mind, dealing mixed damage over 2 seconds and forming a tether between him and his target as well as Disarming the target as long as tether is not broken by moving out of range. At the end of the duration target leaves behind a Dusktrail and begins to Flee from Nocturne for a short duration while being slowed by 90%.
- Mixed Damage: 80 / 125 / 170 / 215 / 260 [+75% AP] [+25% AD]
- Flee/Fear Duration: 1.75 Seconds
R: Paranoia Target Range: 3000 - 4000 / Cost: 100 Mana / Cooldown: 150 - 100 Seconds
First Active: Nocturne applies Nearsight to all enemy champions for 5 seconds. While Paranoia is active, Nocturne gains the benefits of Dusktrail while it's active.
Second Active: While Paranoia is active, Nocturne can reactivate it to dash Unstoppably to a target enemy champion, dealing them physical damage. If Nocturne kills a target with Paranoia, nearby allies within 500 range are Fleed away from Nocturne for 1.75 seconds.
- Physical Damage: 150 / 250 / 350 (+ 150% bonus AD)