Riot we need to have a talk about some items....

These are extremely effective and really not situational for a lot of champs. They are however steeping stones to a stronger item but they are currently so effective on their own that buying them early on and just "sitting" on them until a third or forth item to complete is not a bad choice at all. As a matter of fact that is often times something that will happen with these items.
Then you have an item like Wit's end how it was in season 2. By all means it was able to be an effective rush item option like Hex Drinker currently is for countering magic damage champs. It had a fairly higher cost "2000 to 2200" but it was limited in the power it offered in extremely long games for the item slot and built into no better item which meant that it did not have this issue of players "sitting" on it until later to complete it. It was a strong for the price item but conditional with clear pros and cons.
The three items listed at the start need some kind of nerf to their "sitting" power. Players should not be getting that much effectiveness out of a component to an item they will build later. They should feel like they need to build the completed item to get a better overall effect to counter the problem they are facing. But these items are just good enough on their own to enable ignoring most magic damage champs or to feel like enemy armor is not really limiting overall damage output that much and they are all fairly cheap costing 1300 or under.
Examples of nerfs to these items could be:
losing 5MR and the shield is always 150
losing 50 health and 5 MR and 25% health regen after taking damage but costing 100 less gold.
% armor reduction reduced to 25% and costing 100 more. (might just be me but I feel like % bonus armor pen is a way to cheaply priced stat in the game currently.)
Completed
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should have to be more common as a counter to a situation but currently it is not needed to contend with magic damage dealers and armor stackers to a high enouygh degree. There needs to be some kind of price paid in getting these items by having to get the completed item to really feel like the buy is overall worthwhile.
Yes This is aimed at making both real tanks and mages have some power in the game again.
The lack of any items like wit's end was in season 2 is also part of the issue since there is no clear good around 2000 gold counter rush items that will fall off late game anymore.
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