What if they just reworked Zyra.
So something like this.
Passive: Every spell that Zyra lands on an enemy/enemies plants a seed within their skin. The seed last for 4/8/12 seconds (Levels 1/7/13). After the duration of the FIRST implanted seed, the seed will sprout.
1 Seed: The seed sprouts drains 1/3/5% of the enemies current hp (Only to Champions and monsters). After the draining is complete; Zyra can go over to the plant to pick up the hp that has been drained.
2 Seeds: The seeds sprout causing the enemy to be slowed by 40% for 1.75 seconds also dealing 3% of the enemies current hp. (Yes 3% to not make it overpowered)
3 Seeds: The seeds sprout causing the enemy to be rooted in place requiring them to kill the singular plant on top of them. The plant's hp is 40+10/lvl+ 10% AP.
4 Seeds: The seeds sprout causing the enemy to be pulled towards Zyra (100 units) and is stunned for .5 seconds.
5 Seeds: The seeds sprout causing a reverse chain reaction, starting with seed 4, going to seed 3, onto seed 2, finishing off with seed 1. Also instant proc upon 5 seeds, no delay.
Note: Only 5 seeds will proc them all, if there are 4 seeds, it will not proc 3, 2, or 1.
Q: Zyra uses a vine to whip her enemy, upon killing an enemy the vine will release petals that penetrate through enemies. Vine whip damage: 70/90/110/130/150 + 35% AP. Petal damage: 40/55/70/85/100 + 50% AP. CD: 6/5.5/5/4.5/4 Mana Cost: 40/45/50/55/60
W: (Two effects). 1: Zyra leaves a seed that goes invisible lasting for 45 seconds. Upon entering its proximity the seed will latch onto the enemy revealing where the enemy is for 8 seconds. (This will also proc the passive). Second effect: Zyra can infect the plants around the river. Honeyfruit: Each plant has a seed inside of it also converts current hp to max hp in passive. Blast cone: Every enemy hit by the blast cone also have two seeds implanted. Scryer's Bloom: Each enemy hit by Scryer's Bloom will have the W revealing apply after the Scryer's Bloom is complete no seeds implanted. Charge System: Every 12/8/6 (level 1/7/13) minions that zyra kills she gains a charge. Up to 4 charges.
- If plants are removed increase duration by an addtional 45 seconds, and change number of seeds implanted from one to three. Proximity does no damage, but reveals. Passive does all of the damage.
E: Zyra uproots tree roots, pushing her enemies back (all around her) (stopping all dashes and blinks because its too large for them to blink over). Push back: (from zyra) 200/250/300/350/400 units. Damage: 80/100/120/140/160 + 40% ap.
R: Zyra pulls calls forth plants to surround her. Healing: 5%/15%/25% Max HP. Damage Reduction: 15%/25%/35% (until shield is taken down). Shield: 30% AP. Zyra's spells (not including W which can not be cast) deal an additional 15% AP.