Solution for Thornmail beig Sh-t Tier

Cherysse··3 votes·431 views

can we make that 15% damage returned 20% and can we make the damage returned work for on-hit effects? In this way we can FINALLY have a good counter against those on-hit based champs that are driving us all crazy.

6 Comments

Slack King1 votes

{quoted}

can we make that 15% damage returned 20% and can we make the damage returned work for on-hit effects? In this way we can FINALLY have a good counter against those on-hit based champs that are driving us all crazy.

You delete them, thats the cure.

67chrome1 votes

can we make that 15% damage returned 20% and can we make the damage returned work for on-hit effects? In this way we can FINALLY have a good counter against those on-hit based champs that are driving us all crazy.

Since Thornmail converts armor into reflected damage it already has a means of dealing with on-hit champions.

Also: such a change of simply boosting the returned damage seems to have the aim of making Thornmail fullill the fantasy of " You got hit by all the abilities, got shot multiple times in the face, but since you bought this 1 item: you killed the guy attacking you". There is no justification for such a reality to exist in LoL.

Thornmail just needs to be good at something that isn't completely oppressive. Like maybe "curse" anyone who attacks you so their life steal, HP/5, and other such healing effects stop working for ~1.5 seconds after striking someone with Thornmail. That's basically the niche it fills as-is if you didn't rush it to stop top-lane split-push Tryndamere by just standing there. Once someone has life-steal it basically serves to completely negate the life-steal rather than actually do damage, and with how the damage reflection is calculated it's pretty much impossible to actually benefit from life-steal vs. Thornmail as-is.

Maybe also give it a Randuin's-esque active that fires thorns out, doing damage based on the amount of armor you have so you get a bit of that Sunfire Cape damage on a heavy tank. Maybe %HP damage because you're a tank and flat falls off after a while. Could also have the CD cool down faster the more you're focused with attacks to make you want to get Thornmail on a bulky front-liner and feel good about grabbing it rather than grabbing it on a back-line carry.

That way the actual reason to buy it is clearer and it feels better to use without being one of the most obnoxious items to play against.

I just don't see making it better/capable of landing an AFK as being a good change to the game.

Cherysse1 votes

I'd prefer my change :V Is a thing of testing, so that it isn't OP or sh't tier like now.

MunchCrunchLunch1 votes

the 5% extra won't do jack shit. you have to consider. its after resistances. even a squishy adc has around 40 MR. enough to nullify 30% of it. you basically need 1 lifesteal item and your good

Cherysse1 votes

It has always been after defenses, whenever I build a item 3075 I always do it with Magic Pen runes. Of course other way to buff it would be to leave it as is and make it deal true damage.

MunchCrunchLunch1 votes

shhh. nobody wants to hear the words true damage here in the same topic as items here

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