What do you consider a healthy winrate gap?

RFPSHBYQl7··1 votes·894 views

What I mean is what is a good winrate. We all know that 50% would be perfect but it's impossible to mantain champion winrates at 50% all the time. What is the gap where a champion is neither underpowered or overpowered. 47.5 - 52.55? 48 - 52%? What do you think?(these numbers are just an example by me. You can use other percentages too)

8 Comments

A Basic Island1 votes

depends on the champ entirely

RFPSHBYQl71 votes

Howcome? Maybe a small explaination? :) (I'm low elo anyway so I ask stupid stuff and I'm aware of that)

A Basic Island1 votes

champs that are very difficult to play mechanically or game sense wise should not maintain a 50% win rate imo

Dynikus1 votes

There are too many variables for winrate by itself to be a useful metric for determining if a champion is healthy. Taliyah and a sol for example have abysmal winrates for people inexperienced with them, but high winrates with people that play them frequently, and I personally think that's a good thing. Having champions with high skill floors helps keep the game fresh, and adds some sense of progression. You need simple champions as well, which should be around a 49-51% average winrate I think, but the more complex the champion is, the bigger the variance should be, and the lower the average should be. A complicated champion like azir should have a winrate substantially under 50% on average, but should have a high winrate for people that put the time into learning him.

LankPants1 votes

Varies from champion to champion.

For some champs it's common to have very low winrates due to being skill intensive or being reliant on specific allies on their team. Some examples of champs like this are Lee Sin, Leblanc and Yasuo.

For other champs far higher winrates when balanced are normal. These tend to be champs you can just slap onto any team of 4 champions and they'll pretty much always improve the comp. Champs like Amumu and Janna are normally here.

As a rule of thumb tank jungles, true supports and mage mids tend to be somewhat above average in winrates while tank supports, AD mids and some but not all bruiser, mage and assassin jungles tend to be somewhat bellow average.

Ereldra1 votes

I don't think theres a general answer to this, it kinda depends on the respective champions and what Elo you take the winrates from. Since there are champions whose strength are very different depending on the Elo they are played in. Azir in his prime for example still had a sub 50% Winrate on sites like champion.gg (which takes Plat+ games for its data) but was basically 100% Pick/Ban in competetive and high Elo (Master/Challenger) because if played right he was just so extremely strong.

Another example would be the current Ryze; champion.gg has him at the second lowest winrate in mid (43.96%, just above Azir) yet he still will get nerfed next patch for he is still an extremely strong champion when played right.

On the other hand, high winrates don't necessarily mean, a champion is too strong. Highest winrate Midlane Champion right now is Galio with 56.93%. But that basically just comes from the facts that 1.) nobody besides the super die-hard Galio Mains play him (0,75% Playrate) and 2.) nobody actually knows how to play against him. So the ones playing him know their champ and how to play him extremely well while their opponents probably haven't played against a Galio in ages and are making mistakes that the experienced Galio player can easily exploit.

And then there are also champions that have a high winrate AND high play-rate but have their winrates due to the natures of their kit. Janna would be an example, that has the highest winrate for Support for years despite beeing nerfed several times. That just comes from her kit; she's not too difficult to play and quite easy to pick up and she's basically super safe. Most games in Solo-Q are lost because someone feeds and the enemy snowballs the games. A decent Janna reduces the chance of their botlane feeding quite a lot due to the tools she has to safe her ADC from dieing. She most often doesn't win the botlane, but doesn't lose it either. And then she becomes a very good Teamfighting champion, especially against the many Assassins that are played quite a lot in Solo-Q. Janna is the ultimate cockblocker for Assassins; you try to get in, get ulted out. You try to get in again, nope, Tornado. You somehow finally get to a target? Exhausted. Still trying? Target shielded by her E, Locket, healed by redemption. So, Janna with her current kit will probably always be a strong support in Solo-Q, unless they completely gut her numbers or rework parts of her kit.

DarkRitual1 votes

+/- 2-3%. Higher winrates (55%) are fine for very difficult champions that have a lower pickrate. Dedicated mains will have a higher winrate, and will make up the majority of the playrate for difficult champions, so it make sense for them to win more on champions they have spent the time to perfect their play on.

x Wyvern x1 votes

53%+ is what i think its op, anything under 51% is not OP with the exception of high skill high reward champions (like lee for example).

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