Make sunfire toggleable
I hateEee WHEN red fire from sun DOES 2 dmg/yr to enemy laner and TURRET plant BOOM into my face for TRILLION damage
I hateEee WHEN red fire from sun DOES 2 dmg/yr to enemy laner and TURRET plant BOOM into my face for TRILLION damage
I also hate when I'm jungling/supporting and I need to ward/unward dragon and Sunfire Cape is always on and it hits dragon and all I wanted was this stupid ward. Rito pls.
What support builds Sunfire Cape?
Junglers generally build Cinderhulk and that deactivates outside of combat.
I've seen Leo build it, not saying they should.
To be fair, it is hard to praise the sun not building that glorious sunfire cape.

IT IS HERESY NOT TO BUILD THIS ON LEO, PRAISE THE SUN YOU HERETIC!!!!
Mostly Taric and Leona, but I don't recommend it even on Leona. Knight's Valor is superior.
It's an effective item on a few supports that want HP like Leona, Tahm, Braum, etc, especially if ahead.
cinderhulk does turn off but bami's cinder doesn't.
Also don't finish your cinderhulk first, the gold value of it comes as a multiplicative stat on your purchased HP so its better to rush an item with some HP first.
But turrets also do 2 dmg/yr
It's funny when people escape with a sliver of health and then get aggro'd and killed by a jungle monster though.
Emarrisingly happened to me espically on tt going tbrough bottom jg to espqce the nexus turret
same with champs who do damage with their dashes :D
RIP All Ezreals/Kassadins who blinked onto Raptor camps
As far as I know SC (no, not Starcraft) will get big tweaks in near future or will be removed ( hi, Atma's Impaler!)
Yeah, they said something about it being noninteractive. If I had to guess they'll probably make it an active and behave like Rammus ulti.
tfw writing out Sunfire Cape is actually less effort than specifying that you're not talking about Starcraft
rofl bro that was the point. just a lil odd joke.
why will Starcraft be removed??
it's not that bad..
nah i dont think so buddy. just thoughts.
How about just make it so that it's not activated while out of combat like Cinderhulk.
that still leaves the problem of people with sunfire being unable to attack turrets when any enemy is around without eating multiple turret shots
Turrets don't do a trillion damage silly :P
But yeah aggro'ing baron is annoying.
I've managed to escape death so many times only to die from jungle camps being aggro'd by sunfire lol
The worst is when you are minding your own business hitting the enemy tower and suddenly you have tower aggro because a
is standing next to you without you knowing.

Bit exaggerated, but yes being able to toggle sunfire cape would be very nice.
Make it only trigger when your in combat like cinderhulk , issues will be fixed there abit
I think thats part of the inherent risk/reward of building it.
There's a concept called "Quality of Life". It is the wondrous capacity for something's ease of use and clarity deriving from its complexity, or lack thereof, as it isn't a quality you would always use in positive nor negative context.
No item in the game has a drawback, they don't even have a cost besides the gold used to purchase it, but for some reason Sunfire Cape does.
There is no point in this drawback. The lack of choice behind its effect on the game does not balance in any effective or desirable way. If it needed a "drawback", we could do anything better than this.
I mean you could argue that Cool downs are a cost right? Using a Cool down and not having the active ready for a fight would make the item itself weaker until the CD is back up.
You wanna rush
then don't try to take a turret while the enemy is near.
A cooldown isn't a cost or a risk if you previously never had it.
An extra ability with a cooldown is still better than no extra ability at all.
Hurricane is Ranged only, Hydra Melee only. Those are drawbacks right?
No, drawbacks are a COST from when you do gain it IE +50 ad but -20 ap
Ranged/Melee is classification Not drawbacks.
since when did turrets do more damage than minion autoattacks?
when ever i buy sunfire i just accept the fact that i wont be near a turret for the rest of the game.
this is the only counterplay to this item. if anyone wants to be a pussy and rush a boring tank item, then they should be aware of the consequences.
There is a reason I never mix mobility boots with sunfire.
I'd prefer if we could press an active key that suppressed it for X seconds with no cooldown
That's the entire point of sunfire tho... you go in and grab aggro for you team. It should definitely not be a toggle lol
Holy shit i cant believe ive ever seen this sudgested in the 6 years ive been on the forums/boards. Please, this would be amazing e.e
too, please.
How did you get negative armor? lol
DoT shouldn't pull tower aggro in general.
i mean it's just BS when you get attacked again after stepping out because of
, Deathfire Touch or any kind of poision when you are not actively attacking an enemy.
and this is why you should build another tank item before getting sunfire cape [slayer-pantheon-popcorn]
But you have a sunfire cape, that's enough armor to pretty much ignore the tower shots anyways.