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Can Azir's soldiers have reduced attack speed the farther away he is from them?

ShadowBash··2 votes·1,335 views

Now that his play rate has quadrupled in the past 2 patches and I see him constantly, I'm remembering how bull shit he is, and clearly so has the community.

At least this way is has to be somewhat in the fight and not just a super ranged hyper carry with tons of self peel that nobody can get to.

15 Comments

2zj9FiyzkJ1 votes

i don't think it will ever happen. azir still have bugs till today and needs a lot of work. also, azir is not easy to play so making him attack slower would make him even harder than now.

ShadowBash1 votes

Just because he's harder to play does not mean he should be rewarded stupidly high. He's not a very fair champion to deal with.

2zj9FiyzkJ1 votes

maybe you are right, but i am gonna say this. i'm not a pro player ( the highest i got is silver 2 so it is not really good) but one thing that happens a lot with people i play against is that they always run out of mana with azir. what i do ( in silver 2. i don't know about higher elos ) is just dodge his spells in lannig phase then he will be in your mercy. then just kill him on and on and on tell he lose hope in the game XD.

of course this will never happen to you cuz you are not in silver XD. high elo azir player dont use all of there mana in the first 4 minute

Jefftiffy1 votes

{quoted}

Just because he's harder to play does not mean he should be rewarded stupidly high. He's not a very fair champion to deal with.

The problem isn't his soldiers AAing. The problem lies in his W Q combo being too smooth. Put about an extra .25s delay until soldiers can attack and it fixes the problems he has. Maybe even hit his base damage on his Q by about 10 or 15 total.

Critkeeper1 votes

How about making it so that frozen heart, randuins omen and other attack speed slows actually function against the soldiers.

2zj9FiyzkJ1 votes

these items slows basic attacks when you get attacked by one ( except frozen heart ) and if you want to count azir's W as basic attacks then azir should be able to apply on hit effects with W. imagen azir's W applying red buff,item 3153 item 3930 item 3022 item 3124 item 3115 item 3100

just imagining azir's W counting as a basic attack makes me scared XD

even more scared when he gets item 3100 and red buff

Critkeeper1 votes

[{quoted}](name=toxic main,realm=NA,application-id=3ErqAdtq,discussion-id=PI0EVOqr,comment-id=00010000,timestamp=2016-04-15T08:50:03.467+0000)

these items slows basic attacks when you get attacked by one ( except frozen heart ) and if you want to count azir's W as basic attacks then azir should be able to apply on hit effects with W. imagen azir's W applying red buff,item 3153 item 3930 item 3022 item 3124 item 3115 item 3100

just imagining azir's W counting as a basic attack makes me scared XD

even more scared when he gets item 3100 and red buff

It wouldn't be much different than it is now, with it applying spell effects. If it did both at the same time, then it might be a little overpowered.

2zj9FiyzkJ1 votes

oh, i forgot to say that azir's W will also crit XD

now this is something we should avoid

Critkeeper1 votes

[{quoted}](name=toxic main,realm=NA,application-id=3ErqAdtq,discussion-id=PI0EVOqr,comment-id=0001000000000000,timestamp=2016-04-15T17:56:23.665+0000)

oh, i forgot to say that azir's W will also crit XD

now this is something we should avoid

Again, he'd have to build a significant amount of both crit and ability power in order for it to be worth anything, and there aren't enough item slots to do that, so it wouldn't be as broken as you think.

Lifesteal might be though.

ShadowBash1 votes

I like the idea also of being able to kill sand soldiers. Maybe give them 5 health like a vision ward. He NEEDS more counter play for his ridiculous kit.

Faie1 votes

Ok so lets discuss this nerf:

This would make it so that Azir would have to get close to his enemies to deal the most damage, therefore encouraging him to get close. This nerf is the most "obvious" idea on how to implement this change.

Instead, however, what if we rephrase your idea to sound like this: Azir's soldiers get reduced attack speed the closer they are to him. What does this do? It makes it so that Azir has to maintain his distance to deal maximum damage. It means that if you manage to gapclose against him, he'll have a difficult time dealing with you.

This would be a much smarter nerf to him as it would encourage a play pattern of a long range auto attacker, instead of making him like every other champ that needs to get in your face to do damage.

Salron1 votes

How about we remove his ability to hit wards, GP barrels, etc with his soldiers

Quepha1 votes

Variable attack speeds feel like crap and would compound Azir's already ridiculously high skill floor.

ShadowBash1 votes

Then what do you suggest?

Quepha1 votes

{quoted}

Then what do you suggest?

Nothing. Almost every suggestion submitted on the boards is really dumb.

Riot is looking into ways to first lower Azir's skill floor, and then they'll probably rebalance him with some simple damage nerfs to make it so that Azir can succeed in low elos without being overbearing when played by the best players with the lowest ping.

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