Juggernauts and Divers: Is buying more than one offensive item a noob trap on Juggernauts?
According to the class identities
Juggs: They are the only subclass who excel at both dealing and taking significant amounts of damage, but in turn they have a tough time closing in on targets due to their low range and extremely limited mobility.
Divers: Divers are not as durable as the tanks or juggernauts of the world, but Divers can take their fair share of punishment while bringing enough damage to be a real kill threat if left unchecked.
So according to Rito's own definition: Juggernauts should enjoy top tier damage and durability.
Divers should be able to take only a "fair share" of punishment, and only bring enough damage to be a threat if left unchecked
In game the main way this is expressed is the fact that most divers need 2 offensive items then go full tanky, and some juggs only build one.
I'm wondering if buying more than one offensive item on a Jugg is a noob trap, since you'd fall to the durability of a diver and the class definition suggests top tier damage being built into a juggernauts kit by default
and offensive defensive items like 
gets to do ass loads of damage while inflicting bleed and making you slower than a tortoise, then splitting your skull with an ult that resets WHEN it kills you. (That's right, not "if", WHEN it kills you) and can take TONS of damage, CAUSE THAT'S BALANCED FFS!
Is able to go full glass cannon, mostly when splitpushing.
with a
or
.
and
.