Riot can you practice what you preach?
Fun Fails to Exceed Anti-Fun **Anti-fun is the negative experience your opponents feel when you do something that prevents them from 'playing their game' or doing activities they consider fun. **While everything useful you can do as a player is likely to cause SOME anti-fun in your opponents, it only becomes a design issue when the 'anti-fun' created on your use of a mechanic is greater than your fun in using the mechanic. Dark Binding is VERY favorable on this measurement, because opponents get clutch dodges just like you get clutch hits, so it might actually create fun on both sides, instead of fun on one and weak anti-fun on another. On the other hand, a strong mana burn is NOT desirable -- if you drain someone to 0 you feel kinda good, and they feel TERRIBLE -- so the anti-fun is exceeded by the fun. This is important because the goal of the game is for players to have fun, so designers should seek abilities that result in a net increase of fun in the game. Basic design theory, yes?
-Zileas VP of Game Design
What's so fun about having Nami's long CD aoe ult being wasted on a non ult like Yasuo's or Braum's wall? Doesnt that count as some sort of mana burn since 100mana just went to waste?
ult works with
ult, or
ult works with
ult. I like those interactions.
can negate ultimates like
with a simple ability. Honestly. It takes skill to play with and around those abilities. I learned this playing
who has a channeled ult that is interrupted by far more abilities than a few walls. AKA any stun, silence, knock up, knock back, etc....